Quote Originally Posted by Olivia_G View Post
Oh that's what Yoshi-P said before. Sry I get trapped in the “difficulty” things.
There should be lots of ways to adjust the current problem of AST but not simply remove RNG. That's just ceasing to think.

The changes are just like...
DRG: canceling Life of the Dragon bc DRG complain they can't use it in opener (which "feels bad" )
DNC: canceling Closed Position bc some might not know how to choose their partner
BRD: canceling all of the songs bc it's too hard, feeling exhausted (very likely to happen tbh)
SAM: canceling the whole gauge of Sen and any types of Kaeshi, bc it feels bad when I can’t adjust them well (might be ongoing)

Or, seriously, this is only a joke I said to my fds when I knew the changes of AST, but, "let’s cancel bosses' attack bc players really feel bad when they’re dead".

It won't have an end.
Mind you, I also think that removing things off jobs because it feels bad to do something wrong is extremely stupid, no duh failing feels bad.

That's why I think SB AST is still the best Iteration of AST. You have all these niche cards that could be useful instead of just damage, but you also can use the card to enhance future cards if it's not immediately useful. SB AST also wasn't crammed in burst windows but still manages to keep a fast pacing and makes you think because cards were timed and can expire.

I'd rather see more things like SB cards. Systems that you could manipulate to your favour while also being very possible to fail. Failure feels bad, yes, it's supposed to feel bad so you don't want to keep failing, it's working as intended.