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  1. #1
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by Sylvain View Post
    But you can swap it around.
    You, as a good player, have the opportunity to choose your job because you can play any job.
    So the choice between WHM/AST or SCH/SGE or BLM/SMN is up to your liking because you'll excel at all these jobs.

    A bad player doesn't have that choice because well... they're bad.

    So WE are left with WHM and WHM with stars, but atm some players are left with WHM because WHM with stars are too complicated. (Not that I believe the change will change much)
    This is just a fact of life game developers have to live with. No other medium goes "do this/know that or you can't access the rest of it" but that's essentially what games are. I genuinely think it's impossible to design a game that can be operated by everyone, no matter how much you simplify it. You simply slide the scale down and trim off the top. The devs will have to draw this line themselves. Even with jobs being this simple, a lot of players still can't play WAR, WHM, etc. They can keep designing it to be simpler, but some players will still be unable to play all the jobs and vice versa.

    Sure, there's an argument to be made that easier = popular, but is this really true? Look at some of the most popular online games and gauge how accessible it is. League? Dota? Any FPS games? Are some of them more accessible to their genre counterpart? Probably. Are they accessible in general? No. It is just incredibly odd to me to pivot so hard into this design philosophy that you alienate some of the existing fan base; and for what exactly? If they want to make it more friendly for new players, how about they fix the account creation process first? If we're talking about the game itself, how about making a more complete kit when level sync'd? Button bloat? Remove useless skills like Divine Benison and not Aero 3.

    Just.. what was the point of ShB pruning healers? This is anecdotal but it really feels like the amount of healer mains have decreased on every skill level. Casual content is always insta-queue, high-end content recruitment is usually recruiting a healer. Trying to trial a healer for your week 1 static? Good luck. They have the number and the feedback, so what's going on there? Why are we stuck in this state for 3 expansions?
    (8)
    Last edited by Rozeee; 05-30-2024 at 03:52 AM.