Quote Originally Posted by Valence View Post
Hard disagree even if the environments are obviously different. A lot of the pvp abilities and ideas behind them could work perfectly well in pve with some adjustment, because they literally start with a clear core concept and everything is designed around it, unlike for pve that just uses generic concepts like combo patterns, 2min burst finishers or models shared between every class in the game.
Could you provide an example of how you would adapt a PvP kit for use in PvE?