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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,530
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Me either. I don't know how they let that slip when trying to build excitement for THIS expansion. It also makes you wonder if they only just learned of this feedback that has been going around the community for years about job identity.
    I've heard the idea that realistically Endwalker feedback on the base structure elements (eg job gameplay, encounter design) of the game would only be taken in works for 8.0 since when a xpac is out they're already working on the next one. I'm not sure if this is really true on the practical sense of the production cycle, because Endwalker issues were fully evident as far as we got into the first raid tier. Isn't there like, still a lot of time to change plans around?

    But if that's really true, what we're getting on DT about encounter design is a reflection of Shadowbringer's feedback.


    Quote Originally Posted by Jeeqbit View Post
    AST needed something. DRG on the other hand didn't and they actually said it isn't changing much like they previously suggested it would.
    Right, but they could address AST's issues with minor fixes, such as reducing Draw to 1 charge or even making it a GCD with Play an oGCD, giving a different effect to Lord/Lady and changing Astrodyne's damage buff to be the 1-seal bonus. I'm not terribly mad at it, but I feel that removing the RNG altogether was overkill, they just needed to look at Astrodyne.
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  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,686
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raikai View Post
    when a xpac is out they're already working on the next one.
    In all my experience playing this game for 9 years, I will say this:
    1. They tend to say they are "thinking" about the next expansion in the first patch.
    2. They continue to let the ideas grow, slowly discussing them and molding them into something.
    3. As they begin work on the third patch, it becomes integral to have a plan for the next few patches which "build up" to the next expansion (well, except for Endwalker which did that all in half a patch). Once the third patch is done, they switch their focus to the new expansion and start actually developing it (concept art, areas, music, trailers, etc).
    4. Around the fourth patch we get a fan fest that reveals the first trailer, mostly concept art, and some stuff they've actually finished, a rough plot of what we're doing.
    5. Develops from there, as they update us on the progress at each fan fest into the fifth patch and onwards. In the final stretch, after the areas are done they rush through implementing all the quests and frantically localizing them all.
    This is what I've gathered from following it for years. My impression is it's all ideas up until the .3 patch, then they start developing it. So your feedback is useful up until the .3 patch, it might be after that patch but as time goes on, it gets increasingly unlikely to implement it because they've already decided things.
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