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  1. #11
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,342
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by ty_taurus View Post
    This is more along the lines of what Yoshi P mentioned will likely happen back when he was interiviewed about Dawntrail's level cap. He confirmed we'd be going to level 100, but after he wants to think about how to progress. Level 100 is a very iconic final level for the series (I'd say 99 is more commonly the cap but whatever), and going beyond that or reducing the max level would be "half-assed."

    Personally, I'd like to see some unique interpretation of the sphere grid where each job gets its own visual progression system.
    I remember going to level 110 being the 'half-assed' option. So I think doing a level squish will buy more time to have horizontal system ready for the next we hit level 100.

    Quote Originally Posted by Jeeqbit View Post
    I think ARR should end at level 30. Here's why:
    • The first 10 levels must always be "easy" to get ie. kill enemies. That feel at the start of the game is rather important, but then it should start to get steep up to level 30.
    • The quests, regardless, should still assume the person is level 1 at first, even if they killed enemies to level.
    • 30 levels is needed, as you said, because of how many dungeons ARR has.
    • 30 is when jobs get unlocked, so it's fitting for that to be the end of ARR.
    • 30 is when Heavensward new jobs begin, so it would be even more fitting.
    This would allow the expansions to remain 10 levels and cap us at 80, and find a non-leveling solution for future expansions, or to find a way to branch the MSQ a bit.
    Ending ARR at 30 actually makes more sense! Jobs will still have to change to compensate a compressed leveling experience.
    (2)
    Last edited by mallleable; 05-22-2024 at 08:19 AM.