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  1. #121
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    848
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by mallleable View Post
    Things get weird in ARR if we get a level squish. Let's be generous, and say we get a level squish, and the entirety of ARR ends at level 20. Dungeons like Sastasha, Tam Tara, and Copperbell would become like level 2 dungeons. Every single job will need to be dungeon ready in 2 levels. Which means cramming significantly more actions into those 2 levels. The game will force the developers to make decisions on what's important for each job's gameplay.

    We could have ARR stay ending at level 50, and every expansion is just 5 levels, but we've just pushed the weird leveling problem out of ARR, and into each expansion. And just aesthetically, 5 levels per expansion feels kinda off. Jobs will have to change to compensate a compressed expansion leveling experience.

    Another possibility is to stop leveling at 100, and introduce horizontal progression, and give each job a 'spec.' How many specs could each job have? The devs will have to make different specs for each job. Jobs will have to changes.
    You have like 3 buttons going into Sastasha anyway so I don't see this as a problem.
    (4)

  2. #122
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,280
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Moqi View Post
    They'll be doing lvl 110 after much consideration... They won't change the template.
    Basically this, this game is so steadfast in its ways, so formulaic, I can't see them not just going to 110 and put off changing anything for the sake it
    (4)

  3. #123
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    If there was ever a time for a change it would've been DT, with a new story arc/starting point/leveling system. Instead we got.. finishers and a botched benchmark.
    (14)

  4. #124
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    810
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    it'll either be 110 or some incredibly shallow "prestige" system that'll be widely hated by veterans but newer players and casuals will happily eat up.
    (5)

  5. #125
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    675
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    yeah I don't see them doing anything other than just raising the cap to 110 in 8.0 and calling it a day. Yoshida may have said it would be half-hearted to do so, but half-hearted is the name of the game when it comes to XIV's combat.
    (25)

  6. #126
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,770
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by VentVanitas View Post
    yeah I don't see them doing anything other than just raising the cap to 110 in 8.0 and calling it a day. Yoshida may have said it would be half-hearted to do so, but half-hearted is the name of the game when it comes to XIV's combat.
    the only reason i dont completely agree with this is yoshi p was afraid of making the newest spell lvls and opted to high fire, and just skirted the issue.

    with 100 being on the same lvl of a big add to the FF name to go to 110 wouldnt be the easier decision for him even if honestly its not a big deal.
    (0)

  7. #127
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    848
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I really hope they consider almost complete overhaul to make the leveling combat feel better and endgame being less about buff stacking for the same burst window over and over.

    As it is the old Job quests could be converted purely to story aside from maybe few high points if they happen to match well with rework.

    It's criminal how long it takes for most Jobs to get their core abilities and systems, having a frontloaded system would make it more exciting to progress through the earlier parts of the story and allow people to see what the Job is all about before committing heavier into it and also it would improve the lower level dungeons, fates etc. experience.
    (2)

  8. #128
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by ty_taurus View Post
    This is more along the lines of what Yoshi P mentioned will likely happen back when he was interiviewed about Dawntrail's level cap. He confirmed we'd be going to level 100, but after he wants to think about how to progress. Level 100 is a very iconic final level for the series (I'd say 99 is more commonly the cap but whatever), and going beyond that or reducing the max level would be "half-assed."

    Personally, I'd like to see some unique interpretation of the sphere grid where each job gets its own visual progression system.
    I want them to stay at 100 then just do what ffxi did once you hit cap (havent played in along time so not sure if its changed from just extra stuff after but still capped). I’ll happily have jobs I enjoy less just stay at 100 while I continue to progress jobs I enjoy
    (1)

  9. #129
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,591
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    So having read a little more into the various interviews from the media tour and seeing the reasoning advanced there to explain why a job system rework cannot happen at the same time than a full encounter system, I must admit that while the concern about leaving the players totally confused with too wide sweeping changes is certain something, that I don't understand why we got even further homogenization all across the board, instead of giving us a bone and doing some damage control? It feels a little dissonant on their part, and I can't help but suspect this whole debate has started relatively recently in the dev team and that they already had the whole jobs done for 7.0, which is a shame.

    Still, I do wish we could get something done about this over the actual expansion, because thinking that we'll have to deal with this for 3 more years is just depressing to no end. They have already reworked jobs partially mid expansion, so it's not like it's something they have never done before.
    (6)

  10. #130
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I will add that this game doesn't need any more new jobs. The dev should really be focusing on what we have currently and how to make them more interesting, engaging, and unique.
    (3)

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