yeah I don't see them doing anything other than just raising the cap to 110 in 8.0 and calling it a day. Yoshida may have said it would be half-hearted to do so, but half-hearted is the name of the game when it comes to XIV's combat.
yeah I don't see them doing anything other than just raising the cap to 110 in 8.0 and calling it a day. Yoshida may have said it would be half-hearted to do so, but half-hearted is the name of the game when it comes to XIV's combat.
the only reason i dont completely agree with this is yoshi p was afraid of making the newest spell lvls and opted to high fire, and just skirted the issue.
with 100 being on the same lvl of a big add to the FF name to go to 110 wouldnt be the easier decision for him even if honestly its not a big deal.
I really hope they consider almost complete overhaul to make the leveling combat feel better and endgame being less about buff stacking for the same burst window over and over.
As it is the old Job quests could be converted purely to story aside from maybe few high points if they happen to match well with rework.
It's criminal how long it takes for most Jobs to get their core abilities and systems, having a frontloaded system would make it more exciting to progress through the earlier parts of the story and allow people to see what the Job is all about before committing heavier into it and also it would improve the lower level dungeons, fates etc. experience.
So having read a little more into the various interviews from the media tour and seeing the reasoning advanced there to explain why a job system rework cannot happen at the same time than a full encounter system, I must admit that while the concern about leaving the players totally confused with too wide sweeping changes is certain something, that I don't understand why we got even further homogenization all across the board, instead of giving us a bone and doing some damage control? It feels a little dissonant on their part, and I can't help but suspect this whole debate has started relatively recently in the dev team and that they already had the whole jobs done for 7.0, which is a shame.
Still, I do wish we could get something done about this over the actual expansion, because thinking that we'll have to deal with this for 3 more years is just depressing to no end. They have already reworked jobs partially mid expansion, so it's not like it's something they have never done before.
I will add that this game doesn't need any more new jobs. The dev should really be focusing on what we have currently and how to make them more interesting, engaging, and unique.
choosing to have the underwhelming job expansion coincide with the big lvl100 is certainly a choice.
I'm thinking of not resubbing til 8.0
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