You have like 3 buttons going into Sastasha anyway so I don't see this as a problem.Things get weird in ARR if we get a level squish. Let's be generous, and say we get a level squish, and the entirety of ARR ends at level 20. Dungeons like Sastasha, Tam Tara, and Copperbell would become like level 2 dungeons. Every single job will need to be dungeon ready in 2 levels. Which means cramming significantly more actions into those 2 levels. The game will force the developers to make decisions on what's important for each job's gameplay.
We could have ARR stay ending at level 50, and every expansion is just 5 levels, but we've just pushed the weird leveling problem out of ARR, and into each expansion. And just aesthetically, 5 levels per expansion feels kinda off. Jobs will have to change to compensate a compressed expansion leveling experience.
Another possibility is to stop leveling at 100, and introduce horizontal progression, and give each job a 'spec.' How many specs could each job have? The devs will have to make different specs for each job. Jobs will have to changes.
If there was ever a time for a change it would've been DT, with a new story arc/starting point/leveling system. Instead we got.. finishers and a botched benchmark.
it'll either be 110 or some incredibly shallow "prestige" system that'll be widely hated by veterans but newer players and casuals will happily eat up.
yeah I don't see them doing anything other than just raising the cap to 110 in 8.0 and calling it a day. Yoshida may have said it would be half-hearted to do so, but half-hearted is the name of the game when it comes to XIV's combat.
the only reason i dont completely agree with this is yoshi p was afraid of making the newest spell lvls and opted to high fire, and just skirted the issue.
with 100 being on the same lvl of a big add to the FF name to go to 110 wouldnt be the easier decision for him even if honestly its not a big deal.
I really hope they consider almost complete overhaul to make the leveling combat feel better and endgame being less about buff stacking for the same burst window over and over.
As it is the old Job quests could be converted purely to story aside from maybe few high points if they happen to match well with rework.
It's criminal how long it takes for most Jobs to get their core abilities and systems, having a frontloaded system would make it more exciting to progress through the earlier parts of the story and allow people to see what the Job is all about before committing heavier into it and also it would improve the lower level dungeons, fates etc. experience.
I want them to stay at 100 then just do what ffxi did once you hit cap (havent played in along time so not sure if its changed from just extra stuff after but still capped). I’ll happily have jobs I enjoy less just stay at 100 while I continue to progress jobs I enjoyThis is more along the lines of what Yoshi P mentioned will likely happen back when he was interiviewed about Dawntrail's level cap. He confirmed we'd be going to level 100, but after he wants to think about how to progress. Level 100 is a very iconic final level for the series (I'd say 99 is more commonly the cap but whatever), and going beyond that or reducing the max level would be "half-assed."
Personally, I'd like to see some unique interpretation of the sphere grid where each job gets its own visual progression system.
So having read a little more into the various interviews from the media tour and seeing the reasoning advanced there to explain why a job system rework cannot happen at the same time than a full encounter system, I must admit that while the concern about leaving the players totally confused with too wide sweeping changes is certain something, that I don't understand why we got even further homogenization all across the board, instead of giving us a bone and doing some damage control? It feels a little dissonant on their part, and I can't help but suspect this whole debate has started relatively recently in the dev team and that they already had the whole jobs done for 7.0, which is a shame.
Still, I do wish we could get something done about this over the actual expansion, because thinking that we'll have to deal with this for 3 more years is just depressing to no end. They have already reworked jobs partially mid expansion, so it's not like it's something they have never done before.
I will add that this game doesn't need any more new jobs. The dev should really be focusing on what we have currently and how to make them more interesting, engaging, and unique.
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