Quote Originally Posted by Musashidon View Post
technically all they would have to do is smash the current 100 lvls worth of jobs into 50 lvls which would also make players happy because a lot of players dislike losing their skills in dungeons.

i will also say i dont see us getting too drastic of a change because at most we are seeing 2 jobs being changes at a time per expansion and magically we want us to be able to do it to 21 jobs in 8.0 which is over 10 times the work.
Things get weird in ARR if we get a level squish. Let's be generous, and say we get a level squish, and the entirety of ARR ends at level 20. Dungeons like Sastasha, Tam Tara, and Copperbell would become like level 2 dungeons. Every single job will need to be dungeon ready in 2 levels. Which means cramming significantly more actions into those 2 levels. The game will force the developers to make decisions on what's important for each job's gameplay.

We could have ARR stay ending at level 50, and every expansion is just 5 levels, but we've just pushed the weird leveling problem out of ARR, and into each expansion. And just aesthetically, 5 levels per expansion feels kinda off. Jobs will have to change to compensate a compressed expansion leveling experience.

Another possibility is to stop leveling at 100, and introduce horizontal progression, and give each job a 'spec.' How many specs could each job have? The devs will have to make different specs for each job. Jobs will have to changes.