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  1. #1
    Player
    Naizuo's Avatar
    Join Date
    Apr 2022
    Posts
    7
    Character
    Naizuo Xandal
    World
    Jenova
    Main Class
    Samurai Lv 90
    It's actually wild that this is the expansion they really seemed to drop the ball on (combat wise). I really do miss shadowbringers combat, stormblood even more. It's one thing to add QoL, but simplifying a "difficult" job to a simple one personally isn't the best plan... Do that to a job to add.

    Can't believe YoshiP said people are torn about AST's iterations and that he can't satisfy them all but thats the issue, you cannnot satisfy everyone but you definitely had less unsatisfied players in stormblood than now. Removed, different AST card affects, then removed sects, and now the rng elements....

    He doesn't even mention anything about the Kaiten removal in the LL when that has alot of views and attraction since 6.1... So much for giving feedback in the forums...
    (12)
    Last edited by Naizuo; 05-21-2024 at 10:07 AM.
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  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naizuo View Post
    It's actually wild that this is the expansion they really seemed to drop the ball on (combat wise). I really do miss shadowbringers combat, stormblood even more. It's one thing to add QoL, but simplifying a "difficult" job to a simple one personally isn't the best plan... Do that to a job to add.

    Can't believe YoshiP said people are torn about AST's iterations and that he can't satisfy them all but thats the issue, you cannnot satisfy everyone but you definitely had less unsatisfied players in stormblood than now. Removed, different AST card affects, then removed sects, and now the rng elements....

    He doesn't even mention anything about the Kaiten removal in the LL when that has alot of views and attraction since 6.1... So much for giving feedback in the forums...
    That appears to be what they do ever since ShB.

    Made a change that people didn't like? Ask them to give feedback on the forums and completely ignore all of it until they give up and go away!

    Seems to be working out pretty well for them so far.
    (7)

  3. #3
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Valence View Post
    So apparently we'll have to wait for 3 more years until we get a single consideration for actual job flavor?

    Is this for real? You couldn't do that for this expansion?

    Meanwhile everything is simplified in order to remove any failure state (notably gauge costs for bursts among other things).
    I couldn't agree more with this sentiment.
    I've just come to terms that the devs are completely out of touch from what NA players actually would enjoy.
    (8)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,310
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    A comment that has wormed its way into my head regarding having to wait until 8.0 to see drastic job changes is the possibility of a level squish. Which, yes, would require extensive changes to every job. It isn't just simple numbers. 8.0 is gonna pose some legitimate design crossroads for combat, so it kinda makes sense to put it off until then which might be some cope.
    (3)

  5. #5
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by mallleable View Post
    the possibility of a level squish. Which, yes, would require extensive changes to every job
    technically all they would have to do is smash the current 100 lvls worth of jobs into 50 lvls which would also make players happy because a lot of players dislike losing their skills in dungeons.

    i will also say i dont see us getting too drastic of a change because at most we are seeing 2 jobs being changes at a time per expansion and magically we want us to be able to do it to 21 jobs in 8.0 which is over 10 times the work.
    (1)

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,310
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Musashidon View Post
    technically all they would have to do is smash the current 100 lvls worth of jobs into 50 lvls which would also make players happy because a lot of players dislike losing their skills in dungeons.

    i will also say i dont see us getting too drastic of a change because at most we are seeing 2 jobs being changes at a time per expansion and magically we want us to be able to do it to 21 jobs in 8.0 which is over 10 times the work.
    Things get weird in ARR if we get a level squish. Let's be generous, and say we get a level squish, and the entirety of ARR ends at level 20. Dungeons like Sastasha, Tam Tara, and Copperbell would become like level 2 dungeons. Every single job will need to be dungeon ready in 2 levels. Which means cramming significantly more actions into those 2 levels. The game will force the developers to make decisions on what's important for each job's gameplay.

    We could have ARR stay ending at level 50, and every expansion is just 5 levels, but we've just pushed the weird leveling problem out of ARR, and into each expansion. And just aesthetically, 5 levels per expansion feels kinda off. Jobs will have to change to compensate a compressed expansion leveling experience.

    Another possibility is to stop leveling at 100, and introduce horizontal progression, and give each job a 'spec.' How many specs could each job have? The devs will have to make different specs for each job. Jobs will have to changes.
    (1)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by mallleable View Post
    Another possibility is to stop leveling at 100, and introduce horizontal progression, and give each job a 'spec.' How many specs could each job have? The devs will have to make different specs for each job. Jobs will have to changes.
    This is more along the lines of what Yoshi P mentioned will likely happen back when he was interiviewed about Dawntrail's level cap. He confirmed we'd be going to level 100, but after he wants to think about how to progress. Level 100 is a very iconic final level for the series (I'd say 99 is more commonly the cap but whatever), and going beyond that or reducing the max level would be "half-assed."

    Personally, I'd like to see some unique interpretation of the sphere grid where each job gets its own visual progression system.
    (2)

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,310
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by ty_taurus View Post
    This is more along the lines of what Yoshi P mentioned will likely happen back when he was interiviewed about Dawntrail's level cap. He confirmed we'd be going to level 100, but after he wants to think about how to progress. Level 100 is a very iconic final level for the series (I'd say 99 is more commonly the cap but whatever), and going beyond that or reducing the max level would be "half-assed."

    Personally, I'd like to see some unique interpretation of the sphere grid where each job gets its own visual progression system.
    I remember going to level 110 being the 'half-assed' option. So I think doing a level squish will buy more time to have horizontal system ready for the next we hit level 100.

    Quote Originally Posted by Jeeqbit View Post
    I think ARR should end at level 30. Here's why:
    • The first 10 levels must always be "easy" to get ie. kill enemies. That feel at the start of the game is rather important, but then it should start to get steep up to level 30.
    • The quests, regardless, should still assume the person is level 1 at first, even if they killed enemies to level.
    • 30 levels is needed, as you said, because of how many dungeons ARR has.
    • 30 is when jobs get unlocked, so it's fitting for that to be the end of ARR.
    • 30 is when Heavensward new jobs begin, so it would be even more fitting.
    This would allow the expansions to remain 10 levels and cap us at 80, and find a non-leveling solution for future expansions, or to find a way to branch the MSQ a bit.
    Ending ARR at 30 actually makes more sense! Jobs will still have to change to compensate a compressed leveling experience.
    (2)
    Last edited by mallleable; 05-22-2024 at 08:19 AM.

  9. #9
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by ty_taurus View Post
    This is more along the lines of what Yoshi P mentioned will likely happen back when he was interiviewed about Dawntrail's level cap. He confirmed we'd be going to level 100, but after he wants to think about how to progress. Level 100 is a very iconic final level for the series (I'd say 99 is more commonly the cap but whatever), and going beyond that or reducing the max level would be "half-assed."

    Personally, I'd like to see some unique interpretation of the sphere grid where each job gets its own visual progression system.
    I want them to stay at 100 then just do what ffxi did once you hit cap (havent played in along time so not sure if its changed from just extra stuff after but still capped). I’ll happily have jobs I enjoy less just stay at 100 while I continue to progress jobs I enjoy
    (1)

  10. #10
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by mallleable View Post
    We could have ARR stay ending at level 50, and every expansion is just 5 levels, but we've just pushed the weird leveling problem out of ARR, and into each expansion. And just aesthetically, 5 levels per expansion feels kinda off. Jobs will have to change to compensate a compressed expansion leveling experience.
    most likely what would happen is we would get arr 50 like normal as there is no reason to give more work than there needs to be and then all expansions will be lvl 50 and 8.0 will be 51-60 and restart the expansion lvling cycle.

    this would also be the good time to do the story cut and allow people to go to the most recent expansions without doing 3.0-7.0 especially since 7.0 is a fill expansion.

    with arr being the same basically there would be little to no work there and all they would have to do is adjust content to a degree to work with the skills that a lvl 90 would have basically just inflating hp to match being able to do the kind of damage our rotations can do.

    i don't see SE making such a huge change going from vertical to horizontal progression especially after 10 or at that point 13 years of vertical progression we will always be growing and going up in lvls.
    (0)

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