Their target audience seems to be preteens. After you're a teen you're expected to have reading comprehension as well as critical thinking skills; whether you go to school or not.
Their target audience seems to be preteens. After you're a teen you're expected to have reading comprehension as well as critical thinking skills; whether you go to school or not.
Kids have no problem with difficulty. They're young, they don't have expectations. If the game is hard they just git gud. It's the old folks like us that can't adjust.
It's not really preteens. It's millennials and early gen Z, most of whom are over 25.
Now, the catch is that they've found a niche that other MMOs don't really cater to - and that's fragile players.
It's why the culture in this game has done a complete 180. The majority of the players now are the ones who say "Meowdy!" or "uwu" or ":3" acting cute and timid but oh boy the moment you go out of line just a little like early pulling a hunt they turn from a puwrr wittle kitten into a rabid cougar.
Reminds you of any group IRL? The same shift is happening too.
No, please elaborate on which group it reminds you of IRLIt's not really preteens. It's millennials and early gen Z, most of whom are over 25.
Now, the catch is that they've found a niche that other MMOs don't really cater to - and that's fragile players.
It's why the culture in this game has done a complete 180. The majority of the players now are the ones who say "Meowdy!" or "uwu" or ":3" acting cute and timid but oh boy the moment you go out of line just a little like early pulling a hunt they turn from a puwrr wittle kitten into a rabid cougar.
Reminds you of any group IRL? The same shift is happening too.![]()


i think people need to ask themselves if they think changing EVERYTHING. and i mean shaking up the combat and the difficulty would be a good idea. take a plant into new soil it gets shock, introduce a fish to new water its gets shock. 80% of this games players are casuals. maybe 20% of the games players are raiders (look at athena savage kills) and of that 20% maybe only half of them are hardcore raiders (im not 1 for example) so this change would only really be there to please between 10-20% of players. what about the other 80? do u think theyll stay? you can bet your self in 3 weeks there will hundreds of threads complaining that dawntrail is JUST TOO HARD. and some of them will even leave. and this is something youll feel. whether its in your que times, your field content or in your fc. youll feel this. as im sure we all felt during the 6 months drought between 6.5 and now.
so see, the reason these 2 MASSIVE changes arent comming at once. is because 80% of players will be like that fish completely out of water. and this will result in mass outrage and could see ALL progress on job evolution scrapped. yoshiP promised harder content. and from what ive seen in dt newest dungeon. it looks harder. so he kept his word. and he said for 8.0 theyde look at job identity. so please just try to be patient. and enjoy what you have gotten, because it is still an improvement.
Bs, this community will happily eat dogshit as long as you sprinkle glitters on top of it.i think people need to ask themselves if they think changing EVERYTHING. and i mean shaking up the combat and the difficulty would be a good idea. take a plant into new soil it gets shock, introduce a fish to new water its gets shock. 80% of this games players are casuals. maybe 20% of the games players are raiders (look at athena savage kills) and of that 20% maybe only half of them are hardcore raiders (im not 1 for example) so this change would only really be there to please between 10-20% of players. what about the other 80? do u think theyll stay? you can bet your self in 3 weeks there will hundreds of threads complaining that dawntrail is JUST TOO HARD. and some of them will even leave. and this is something youll feel. whether its in your que times, your field content or in your fc. youll feel this. as im sure we all felt during the 6 months drought between 6.5 and now.
so see, the reason these 2 MASSIVE changes arent comming at once. is because 80% of players will be like that fish completely out of water. and this will result in mass outrage and could see ALL progress on job evolution scrapped. yoshiP promised harder content. and from what ive seen in dt newest dungeon. it looks harder. so he kept his word. and he said for 8.0 theyde look at job identity. so please just try to be patient. and enjoy what you have gotten, because it is still an improvement.
So, by that logic...
If CBU3 design a new job with difficult playstyle and complex rotation, and then add a lot of flashy VFX and high quality, bad-ass animation on the said new job, will this community happily accept it...?
If the whole "This community will accept anything what CBU3 offer to them" thing is true...
Then, CBU3 should have no issue to design a new jobs that has difficult playstyle and complex rotation, along with complex encounter, since this community will happily accept it regardless, just as you claim.
There's some fallacy to that logic and statement, I afraid.
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