Quote Originally Posted by Aravell View Post
As for haste drifting rotations, all I can say is skill issue, it's really just that. There's no immediate negative consequences to overcapping anymore, like a MCH in SB overheating earlier than they expected. Haste is just extra damage, a little bit of overcapping would get you an extra GCD or 2 before the end of the fight, that's more damage no matter how you look at it, assuming the player of receiving the card understands their job well enough to not completely bork their own rotation from a speed boost.
Okay, ask how the black mage would like it if you hasted them during TOP part 1 and told them "Skill Issue".

Quote Originally Posted by ASkellington View Post
Frankly at this point the best thing for the job in my honest opinion is a straight up deletion. If the cards are going to be the same, there is no point in them existing. There isn't. Divination and Chain Strat does their job just fine. The entire concept of AST is to draw cards and deal with the hand you're given to the best of your abilities. There is no point if every card you draw is an ace.
As of right now, each card has a unique seal and priority combo:
a) whether or not the card is melee or ranged
b) the card's seal

Card priority changes based on what time you play it in the fight; it changes 2/4/6 minute, or even the 1/3/5 minute. It's simply a little mini-game with a little RNG involved that makes the game a little more interesting, similar to Dancer's Tech/Standard Step.

In practice, this is just as unique as always giving the tank the damage mitigation card, or giving the crit rate increase card to the SAM every time, and then wishing you had a Balance. TP is gone, mana regen is situational.

Honestly, Astrodyne wasn't a bad idea. At the very least, it fixed tying Divination to the seals, and the self-haste/mana regen is actually pretty useful in prog. It can certainly do with a bit of refinement, but instead of making it useful, they straight up deleted it and the seals.

There can be a lot of things improved over 7.0. Minor Arcana can be deleted or changed so that it actually becomes meaningful instead of straight damage or heal. They could have given us a second charge of Lightspeed to make up for the fact that it's always burned in the burst phases. They could also bring back some of the aspects of HW/StB AST, where you could burn cards to apply a unique to the next card, instead of using it. I think DT's idea of drawing multiple cards at a time like a spread is an interesting step to take. Heck, I don't even disagree with the idea that maybe AST could be a little less busy, but it's now being done in a way that erases the job's identity.