I agree with Skellington, if there's no unique effects, what's the point of having 6 cards? Might as well just have 1 or 2, for all damage or melee/range split.

While I understand the point about the 2 minute meta restrictions, please also understand our point about all cards doing the same thing being an absolute bore. Some may enjoy choosing who to give the biggest damage to, but for people like me who don't care about logs, it's just a melee/range distinction and an utter bore.

I liked AST more when every decision I made with the cards impacted my future decisions, that was what made the job fun. The ShB/EW card system does not impact future decisions, all you do is think about now, that basically cut the thinking down to half for me. I do appreciate that current AST does still maintain the speed though, something that will be gone in DT.

As for haste drifting rotations, all I can say is skill issue, it's really just that. There's no immediate negative consequences to overcapping anymore, like a MCH in SB overheating earlier than they expected. Haste is just extra damage, a little bit of overcapping would get you an extra GCD or 2 before the end of the fight, that's more damage no matter how you look at it, assuming the player of receiving the card understands their job well enough to not completely bork their own rotation from a speed boost.