At the end of the day this is still a Eastern MMO, and the general rule of thumb is expect content regurgitation and not much else. I've never once felt like my feedback was ever considered for this game, and its not even an issue they've ever directly addressed.
Honestly going into an expansion with 2 new DPS jobs again is about as tonedeaf as you can get, they do not view any of this as an issue.
Is it tonedeaf though? I genuinely don't even want new supports.At the end of the day this is still a Eastern MMO, and the general rule of thumb is expect content regurgitation and not much else. I've never once felt like my feedback was ever considered for this game, and its not even an issue they've ever directly addressed.
Honestly going into an expansion with 2 new DPS jobs again is about as tonedeaf as you can get, they do not view any of this as an issue.
I mean, their entire design philosophy for the support role is kinda depressing.
When they released Sage i got super excited, because it was advertised as a healer for dps players. But it's just Scholar with instant casts and no weaves at the cost of Chain strategem.
IF they release a new tank, i already know i'll be super disappointed when it inevitably turns out to be a weaker version of Warrior with more buttons to press.
It’s bad because SB showed us how much of a mess two DPS expansions are and this was a time when the support roles weren’t on life supportIs it tonedeaf though? I genuinely don't even want new supports.
I mean, their entire design philosophy for the support role is kinda depressing.
When they released Sage i got super excited, because it was advertised as a healer for dps players. But it's just Scholar with instant casts and no weaves at the cost of Chain strategem.
IF they release a new tank, i already know i'll be super disappointed when it inevitably turns out to be a weaker version of Warrior with more buttons to press.
SGE is unequivocally the worst job they have ever added in terms of “what did this actually add to the role it was being added to” but at least it was a bandaid for the collapsing healer population
Two flashy new DPS, no Bozja and tanks and healers sick of being treated like second class citizens, sounds like a recipe for long long DF queues which the DPS will also blame on the supports for not playing them so they can enjoy their DPS…….which will further exasperate the problem
I can see DT class balance blowing up in their face for this
Looking forward to it.Two flashy new DPS, no Bozja and tanks and healers sick of being treated like second class citizens, sounds like a recipe for long long DF queues which the DPS will also blame on the supports for not playing them so they can enjoy their DPS…….which will further exasperate the problem
I can see DT class balance blowing up in their face for this
I'm no longer at the "acceptance" stage of healer, tank and arguably now even some dps gameplay being god awful...
I'm at the "Let the galaxy burn" stage.
You know, what's even more wild? That we somehow got to the point that Tanks and Healers are called "supports" in the first place. DPS and supports.
Sometimes rumors are just... rumors.
Its a term used in MMOs. Tank and Healers are the support roles as their main purpose is support (soaking damage/healing damage) instead of only damage dealing, though they can still do both.
Quite happy with GNB's changes:
Our 8 No Mercy GCDs are always set in stone and Burst strike moves out of 20s burst, still usefull on 30s bursts. Removal on dash damage is a huge breathing room.
I don't know how it will change the overrall rotation but I think the burst will try to use 2 Burst Strike and keep one for the mid-minute Gnashing Fang.
IMO those are very good changes. Bloodfest giving 3 new GCDs that doesn't require ammos gives more flexibility on ammo usage and is less punishing in cases where GNB can't build up enough cartridges before the next burst.
On the "bad" side / No informations:
Camouflage remains a gamble mitigation tool and a weaker 90s.
No information on guaranteed direct crit, variance might remain an ennemy.
Aurora is still a bit weak compared to WAR's Equilibrium. I wish they would increase the healing or give an excogitation effect. The second charge doesn't make up for a mid healing tool.
Sonic break seems to remain with Bow shock despite the two having the same purpose but different.
For PLD, this is mostly animation changes but:
-We still don't have Divine Might on the job gauge, which would make sense in their philosophy of not "watching buffs&dots".
-Passage of Arms is still a cone, not that big of a deal.
-No animation change on Goring blade?
PLD was quite solid from the start, I don't think it needed many changes.
For DRK, same thing, mostly animation changes with 1 extra button:
Not going to repeat everything that was said about the job weaknesses in its design... Living shadow is still a thing, burst is all over the place, filler is boring, and so on.
There is nothing significantly wrong with tanks. This forum is mostly just "muh Heavensward DRK" posts and complaints about this role are basically non-existent elsewhere.
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