Where is elsewhere? The giant echo chambers like reddit where they tell anyone with any real criticism to fuck off here instead?



Where is elsewhere? The giant echo chambers like reddit where they tell anyone with any real criticism to fuck off here instead?
Funny how this forum needs an active game account before you can even access and post on... and yet a very loud echo chamber elsewhere, populated with users having an ego that of thin glass is what they will listen to?
Legit question though.. do free trial users get to access this forum?
Last edited by rawker; 05-18-2024 at 01:42 AM.
One big wish for 7.0 is making synced PLD not awful to play.
For some reason Sheltron is the resource spender that is rushed out, and our mana pool sits unused for damage until 64 for Holy Spirit and 72 for Holy Circle!
So low level is essentially 1-2-3 with 2 OGCDs and one GCD damage ability. It makes me wince whenever I'm matched with lower content.
Player

Either nerf WAR or buff DRK. There’s no in between. Or just delete DRK altogether, the dude been suffering for so long it’s not even funny anymore.
Player



Very happy with GNB changes from the media tour.
I do have a few wishes thought:
-Crit/DH might remain an issue, but I don't exactly know how the impact of crit/dh will be with the new potency of Lionheart combo, as the total potency of the burst will be more spread out.
-Aurora still feels very weak, especially with the upgraded cooldowns.
-Camouflage parry is still unreliable, 10% is a beat weak under all other mitigations.
-Just like Sonic Break, I wish Blasting Zone would be usable after using Gnashing Fang, just to help with drift issues and offer more flexibility.
But those are really not that big issues, they could remain as they are, I would still be happy with GNB changes.
First time posting here on the forums, so hello!
After seeing the media tour actions for tanks, I was a bit disappointed to see no major changes this expansion. I really, really hope they do an overhaul next expansion. Not having high expectations but they can surprise me.
I've despised the idea of having potencies on gap closer since, in my opinion, they should be considered utility. My wish was to get rid of the gap closer potencies on all tanks and they were so close in realizing that. They should've removed the gap closer potencies for PLD and WAR as well and instead give another skill on 2 charges as replacement.
My idea for SE would be to remove the gap closer potency on PLD and rework Shield Bash into 2 charges OGCD with a potency of 150 while also not removing the stun. The stun doesn't work for high-end content anyways, so for those for love it due to Deep Dungeons will still like it and you get 2 charges with it as well. Brings somewhat of a unique thing to the job, while being useful in all scenarios.
Cover could also see a small change with no oath gauge cost but the person you cover suffers only 90% of the incoming damage.
For WAR give another skill on 2 charges called Fracture (Yes, this was a skill back then which I really liked, when I saw it on the videos. I started around close to 4.1) with the same animation and has a potency of 225 and OGCD as well. On top of it have an additional effect of putting a dot with a potency of 30 for 15s. The dot can only be applied once and won't get extended.
Overall I want a complete overhaul on the tanks but with these changes it would get me through this expansion, as long as the encounter design delivers, a bit better.
I just want less homogenization.
I am tired of tanks being 90% a clone of each other. I hate the gutting and sundering of DRK.
I know why you are doing it. Easier to balance things when they are exactly the same. But in doing so you are optimizing the fun away of the game.

I actually disagree with this opinion, simply because you remove the main draw of Blasting Zone, which is it can be used outside of No Mercy, and I wish 7.0 Sonic Break was a 30 second cooldown that wasn't tied to any other action so I can use it outside of No Mercy, and I also wish Sonic Break was a cone AoE, and Blasting zone became a line AoE.
Crit/DH have been an issue since Stormblood, and they need to buff Tenacity/Piety to where it gives the same amount of DH, Aurora does feel weak and I wish it had like a flat 600-1200 cure potency on top of the regen, and Camouflage 10% could easily be buffed to 20%, and these are the points I do agree.
Additionally, I wish Bow Shock was 30 duration AND cooldown, Double Down being a 30 second cooldown costing 1 Cartridge and gaining a Continuation skill, and the new Lionheart combo being a 30 second cooldown that costs one cartridge and not tied to Bloodfest usage so I use them outside of No Mercy and 2 minute burst windows, and defensive upgrades like Heart of Stone granting a buff that makes Heart of Corundum usable after Heart of Stone for extra mitigation. And that's just for Gunbreaker.
EDIT: Almost forgot to have Lightning Shot grant the buff Ready to Divide which turns Continuation into Rough Divide and it works like it currently does.



Gnashing is 30 seconds, so you'd use it every 30s just like now. The difference is that you could delay Blasting Zone without delaying all next uses.I actually disagree with this opinion, simply because you remove the main draw of Blasting Zone, which is it can be used outside of No Mercy, and I wish 7.0 Sonic Break was a 30 second cooldown that wasn't tied to any other action so I can use it outside of No Mercy, and I also wish Sonic Break was a cone AoE, and Blasting zone became a line AoE.
Crit/DH have been an issue since Stormblood, and they need to buff Tenacity/Piety to where it gives the same amount of DH, Aurora does feel weak and I wish it had like a flat 600-1200 cure potency on top of the regen, and Camouflage 10% could easily be buffed to 20%, and these are the points I do agree.
I agree Crit/DH is an issue and it would be better if tanks weren't able to gain DH.
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