Quote Originally Posted by Lyth View Post
And you're asking for more mitigation and self-healing tools across all tanks?
In the scenario where tanks are consistently pushed to the brink with near-lethal damage? Yes. Which is why I said that they would have to be redesigned, rather than adding a bunch of mitigation and self-healing to their kits in the game's current environment.

It'd be different if tanks had consistently available defensive GCDs that they could weave to contend with more damage or had as many defensive abilities as healers have healing abilities, so there are at least more options and active gameplay for managing threatening damage.

But we don't have that. Tanks in this game are designed with a "just do damage, and then use this defensive occasionally when you need it" mentality. They are not designed from the perspective of actual tanking, active and rotational management of defenses and sustain, being the primary element of gameplay.

And that's what would be needed to actually improve tank engagement imo. Otherwise there's nothing in this scenario for tanks beyond waiting for your healer to fix the problem. Which they can do easily as a role with zero cooldown near-zero resource management sustain.