
Originally Posted by
Mansion
Funny how there has been a consensus ever since Stormblood on how simplification of jobs is a bad design, yet a lot of the replies in this topic are about making some jobs even more simple (borderline shallow). I understand how devs must feel like they can't please everyone with each change.
Personally, Endwalker has made Red Mage fun enough for me, in the content I played. I still miss RDM's old Impact being a jolt upgrade and giving more proc options, but the changes to manafication getting you a solid opener everytime, Embolden being a flat damageup, the 50/50 need for the combo instead of 80/80, the new acceleration and the finishers after 3 Moulinets are great additions. For level 100 I think anything added after the current finisher would be too much, so I don't know how much they can improve upon the job, apart from upgrading spells or adding charges. Perhaps another step in the utility path with a single target buff/debuff
Healing wise, I liked Sage, and Astro did the seals better than Shadowbringers, although I still feel the card system is lackluster compared to its original iteration.
I like White Mage as it is, although it could do with more DPS. I guess it could have more ways to generate and spend lillies.
But my real main job used to be SMN and I can't play it anymore at all, I dislike everything about its rework (which makes me a bit worried for AST because I think it doesn't need a rework from the ground up, just some tweaks and a focus on the cards part).
Being a caster main, I have slight curiosity about pictomancer, but that's it.