New job no positionals!
...I'm joking. I know it'll never happen.
I'd love to not have to care about positionals on at least one melee though. Their lack would immediately make several jobs significantly more fun for me to play personally.
New job no positionals!
...I'm joking. I know it'll never happen.
I'd love to not have to care about positionals on at least one melee though. Their lack would immediately make several jobs significantly more fun for me to play personally.
I know it'll never happen, but give MCH their Turrets back (that you can place on the field and leave), have carbuncle do an auto attack, have the SCH Faeries do something pn their own. I dislike how dumbed down the "pet jobs" have become.
I genuinely don't know how people play with other players effects enabled in combat. I can't even see parts of the mechanics.I expect it to have more flashy abilities they just haven't shown yet, and Picto's VFX certainly look like it will be a nightmare for visibility. But it's not even about just the jobs, a lot of the boss mechanics just blast the screen with spell effects to the point that it's hard to see what on earth is going on.
I would like positionals to be removed. It's a pointless requirement and doesn't mesh well with the current direction of boss design.
you aren't required to hit positionals at all. and it should remain that way. it's there for the people that like squeezing out that tiny extra bit of damage, leave it.
Positionals are the very thing that make me shy away from melee. I cannot accept not performing at optimum and striving for the best results when playing any job, and positionals are directly in the way.
That's alright though, I still enjoy leveling them, and that's why I stick to rphys.
These people who complain about positionals are selfish, they want to do as much damage as possible without having to put any effort into it. I mean, if you don't like positionals, don't do positionals, but if you're still complaining, you just want to have the same damage as the players who are trying to do positionals, but without having to put in the minimum amount of effort. It's just pathetic, it's a loser's mentality.
sorry for my bad english
R.I.P DRG
Purge of the 2 minute meta and a healer rework are at the top of my delusional list.
I didn't know Astrodyne had such hate from the community! Once again, I have done P1 to P3 and the first half of P4 on savage, but not much with my AST since. I like the mana regen I guess, I don't really see the casting speed increase and the damage / healing buff. to me the main issue is that it does require a lot of steps to use astrodyne and the payback isn't that great.You might genuinely be the only person I have ever met who thinks the current seal system is better than anything we had in ShB given how useless the modern seal system is
I guess it was annoying to only get a two seal divination by astrodyne is probably the worst ability a class has gotten in years
But i really hated that divination was linked to seals in ShB. At least now my raid buff constribution is consistent.
That being said, I'm all for getting rid of the seals entirely, and revamping the card system completely.
1Same can be said for both sides, whats selfish is gatekeeping.These people who complain about positionals are selfish, they want to do as much damage as possible without having to put any effort into it. I mean, if you don't like positionals, don't do positionals, but if you're still complaining, you just want to have the same damage as the players who are trying to do positionals, but without having to put in the minimum amount of effort. It's just pathetic, it's a loser's mentality.
Also, I have learned with an mmo the most casual side gets catered to the most and most players are infact casuals so if they ask for positionals to be removed and it gets enough traction the devs may consider it.
Last edited by Kathryn; 05-13-2024 at 03:46 AM.
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