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  1. #191
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    SMN gets the three missing summons. Distinct, swap-ins for T/I/G, or purely cosmetic; don't matter which, I just want them sorted once and for all.
    Protect and Stoneskin(along with their traits) re-added to WHM.
    Mudras on NIN client-side, only the fact you initiated, and final ability are sent to the server as such. No more lag rabbits.
    This is a trick question, I have no expectations for the LL because I assume it's all traits that upgrade animations, glue an extra effect onto the old ability, and potency shifts. Also, the animations were datamined from the benchmark or whatever and posted on various sites.
    (2)

  2. #192
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Remove all the healing tanks do, so healers actually have to heal in DT.
    Some forced tutorial for newer players teaching them basic mechanics, because what i've seen this playerbase turn into this expansion almost made me quit.
    (6)

  3. #193
    Player
    LordMcMutton's Avatar
    Join Date
    Aug 2022
    Posts
    72
    Character
    Fightmaster Briggs
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Wolwosh View Post
    Some forced tutorial for newer players teaching them basic mechanics, because what i've seen this playerbase turn into this expansion almost made me quit.
    It feels like insult to injury that we currently have two tutorial systems already-- Guildhests and the Hall of the Novice-- and they are both woefully out of date

    To my knowledge, at least
    (3)

  4. 05-11-2024 04:08 PM
    Reason
    wow i did not read the title when I posted this

  5. #194
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Guildhests you smash so hard through you hardly have to participate. I mean more like what is astack marker. Tank the boss North etc. So we get less Dancers in max lvl dungeons that single target while i'm tanking 20 mobs
    (1)

  6. #195
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raikai View Post
    It's so ironic that Expedient was meme'd to death upon its reveal by the community as well, and turned out to be such a strong and cool action that it even had to be nerfed - and still remains one of the most useful utilities of the game that is applicable in a ton of situations. It speaks volumes on how they don't want to go outside of their boundaries if they admitted it was an accident.
    I find it funny the skill that makes you move faster is more well-received than any of the other healing skills...if that doesn't say anything about how healers are atm, I don't know what will. I, to this day, still find it memeworthy for that fact alone.
    (2)

  7. #196
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I wish for more ogcds like Expedient or GCD-modifying abilities like Thin Air and Deployment/Emergency Tactics. The game is already teeming with direct healing that adding more is wasteful.
    (1)

  8. #197
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Unrealistic expectation: Turn down the excessive flashiness so we can actually see the enemies from time to time.
    (10)

  9. #198
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Summoner cosolidating its two different single target and aoe fillers into a single button each. Really weird that ruin and tri-disaster don't just turn ruin into whatever your current summon's abilities are, when they do for bahamut and phoenix. After purging that weird bloat, perhaps adding a button or two that adds some depth to the rotation.

    I'd also like to see 3 new summons that alternate like bahamut and phoenix. Like: Bahamut->Ifrit->Garuda->Titan->Phoenix->Ramuh->Shiva->Leviathan or some such. Wouldn't add much other than flavor but it'd be neat to see more than the same 3 summons we've had forever.

    For red mage i wouldn't mind if some things got added outside of the melee combo. It just gets bigger every expansion. They could consolidate Jolt/Verfire/Verstone into a single button to free up some binds some new non-combo buttons?. Can do that with a macro right now but it's janky. Or maybe they can just add more charges of Contre Sixte/Fleche. Red mage is pretty solid in design right now, so not much should be done tbh.

    Edit: Or just make combat macros queueable for the people who want to use them
    (4)
    Last edited by Averax; 05-12-2024 at 01:45 AM.

  10. #199
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Healers get at least 1 more damage gcd or ogcd cooldown
    (3)

  11. #200
    Player
    Vallorian's Avatar
    Join Date
    Jan 2022
    Location
    Amaurot
    Posts
    5
    Character
    Vallorian Levallan
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Unrealistic expectations :

    WHM - Cure automatically become Cure II as well as Medica to Medica II (like Stone ->-> Stone III) instead of being different buttons to press, hence we can have two more slots for other actions without engorging our action bars.
    Melee DPS - merge the last button actions of ones combo into a single one (ex: DRG - True thrust (button 1) => Vorpal Thrust (button 2) => Heaven's Thrust(Full Thrust) (button 3) to True thrust (button 1) => Vorpal Thrust/Heaven's Thrust(Full Thrust) (button 2)), we may save so much place on our action bars.

    AST - please bring the previous version of this job with each card having their own effects (There are only 6 major arcana cards, not very much information to retain)
    (1)

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