For ninja's make huton passive so it's always active
For ninja's make huton passive so it's always active
Make it so that we don't have to summon eos/carbuncle every time we swap jobs or get ko'd. They should be there by default, like a tank stance should be. Deactivate/dismiss as needed.
But how will they create hype for the new jobs and satisfy the dpm (dopamine per minute) requirements of zoomer brains that make up their main audience now?
To be fair VIP does look to be the least flashy job in terms of over the top animations we have gotten since like SAM but then again it may have a super overfull flashy burst we haven’t seen
Funny how there has been a consensus ever since Stormblood on how simplification of jobs is a bad design, yet a lot of the replies in this topic are about making some jobs even more simple (borderline shallow). I understand how devs must feel like they can't please everyone with each change.
Personally, Endwalker has made Red Mage fun enough for me, in the content I played. I still miss RDM's old Impact being a jolt upgrade and giving more proc options, but the changes to manafication getting you a solid opener everytime, Embolden being a flat damageup, the 50/50 need for the combo instead of 80/80, the new acceleration and the finishers after 3 Moulinets are great additions. For level 100 I think anything added after the current finisher would be too much, so I don't know how much they can improve upon the job, apart from upgrading spells or adding charges. Perhaps another step in the utility path with a single target buff/debuff
Healing wise, I liked Sage, and Astro did the seals better than Shadowbringers, although I still feel the card system is lackluster compared to its original iteration.
I like White Mage as it is, although it could do with more DPS. I guess it could have more ways to generate and spend lillies.
But my real main job used to be SMN and I can't play it anymore at all, I dislike everything about its rework (which makes me a bit worried for AST because I think it doesn't need a rework from the ground up, just some tweaks and a focus on the cards part).
Being a caster main, I have slight curiosity about pictomancer, but that's it.
You might genuinely be the only person I have ever met who thinks the current seal system is better than anything we had in ShB given how useless the modern seal system isFunny how there has been a consensus ever since Stormblood on how simplification of jobs is a bad design, yet a lot of the replies in this topic are about making some jobs even more simple (borderline shallow). I understand how devs must feel like they can't please everyone with each change.
Personally, Endwalker has made Red Mage fun enough for me, in the content I played. I still miss RDM's old Impact being a jolt upgrade and giving more proc options, but the changes to manafication getting you a solid opener everytime, Embolden being a flat damageup, the 50/50 need for the combo instead of 80/80, the new acceleration and the finishers after 3 Moulinets are great additions. For level 100 I think anything added after the current finisher would be too much, so I don't know how much they can improve upon the job, apart from upgrading spells or adding charges. Perhaps another step in the utility path with a single target buff/debuff
Healing wise, I liked Sage, and Astro did the seals better than Shadowbringers, although I still feel the card system is lackluster compared to its original iteration.
I like White Mage as it is, although it could do with more DPS. I guess it could have more ways to generate and spend lillies.
But my real main job used to be SMN and I can't play it anymore at all, I dislike everything about its rework (which makes me a bit worried for AST because I think it doesn't need a rework from the ground up, just some tweaks and a focus on the cards part).
Being a caster main, I have slight curiosity about pictomancer, but that's it.
I guess it was annoying to only get a two seal divination by astrodyne is probably the worst ability a class has gotten in years
I expect it to have more flashy abilities they just haven't shown yet, and Picto's VFX certainly look like it will be a nightmare for visibility. But it's not even about just the jobs, a lot of the boss mechanics just blast the screen with spell effects to the point that it's hard to see what on earth is going on.
Last edited by Absurdity; 05-12-2024 at 05:10 PM.
I will trade flashiness for usefulness, cohesiveness, and a healthy doze of complexity (not a cure to insomnia) any day.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
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