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  1. #201
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    For ninja's make huton passive so it's always active
    (1)

  2. #202
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    Make it so that we don't have to summon eos/carbuncle every time we swap jobs or get ko'd. They should be there by default, like a tank stance should be. Deactivate/dismiss as needed.
    (1)

  3. #203
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,028
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Unrealistic expectation: Turn down the excessive flashiness so we can actually see the enemies from time to time.
    But how will they create hype for the new jobs and satisfy the dpm (dopamine per minute) requirements of zoomer brains that make up their main audience now?
    (0)

  4. #204
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    But how will they create hype for the new jobs and satisfy the dpm (dopamine per minute) requirements of zoomer brains that make up their main audience now?
    To be fair VIP does look to be the least flashy job in terms of over the top animations we have gotten since like SAM but then again it may have a super overfull flashy burst we haven’t seen
    (1)

  5. #205
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Funny how there has been a consensus ever since Stormblood on how simplification of jobs is a bad design, yet a lot of the replies in this topic are about making some jobs even more simple (borderline shallow). I understand how devs must feel like they can't please everyone with each change.

    Personally, Endwalker has made Red Mage fun enough for me, in the content I played. I still miss RDM's old Impact being a jolt upgrade and giving more proc options, but the changes to manafication getting you a solid opener everytime, Embolden being a flat damageup, the 50/50 need for the combo instead of 80/80, the new acceleration and the finishers after 3 Moulinets are great additions. For level 100 I think anything added after the current finisher would be too much, so I don't know how much they can improve upon the job, apart from upgrading spells or adding charges. Perhaps another step in the utility path with a single target buff/debuff

    Healing wise, I liked Sage, and Astro did the seals better than Shadowbringers, although I still feel the card system is lackluster compared to its original iteration.
    I like White Mage as it is, although it could do with more DPS. I guess it could have more ways to generate and spend lillies.

    But my real main job used to be SMN and I can't play it anymore at all, I dislike everything about its rework (which makes me a bit worried for AST because I think it doesn't need a rework from the ground up, just some tweaks and a focus on the cards part).

    Being a caster main, I have slight curiosity about pictomancer, but that's it.
    (1)

  6. #206
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mansion View Post
    Funny how there has been a consensus ever since Stormblood on how simplification of jobs is a bad design, yet a lot of the replies in this topic are about making some jobs even more simple (borderline shallow). I understand how devs must feel like they can't please everyone with each change.

    Personally, Endwalker has made Red Mage fun enough for me, in the content I played. I still miss RDM's old Impact being a jolt upgrade and giving more proc options, but the changes to manafication getting you a solid opener everytime, Embolden being a flat damageup, the 50/50 need for the combo instead of 80/80, the new acceleration and the finishers after 3 Moulinets are great additions. For level 100 I think anything added after the current finisher would be too much, so I don't know how much they can improve upon the job, apart from upgrading spells or adding charges. Perhaps another step in the utility path with a single target buff/debuff

    Healing wise, I liked Sage, and Astro did the seals better than Shadowbringers, although I still feel the card system is lackluster compared to its original iteration.
    I like White Mage as it is, although it could do with more DPS. I guess it could have more ways to generate and spend lillies.

    But my real main job used to be SMN and I can't play it anymore at all, I dislike everything about its rework (which makes me a bit worried for AST because I think it doesn't need a rework from the ground up, just some tweaks and a focus on the cards part).

    Being a caster main, I have slight curiosity about pictomancer, but that's it.
    You might genuinely be the only person I have ever met who thinks the current seal system is better than anything we had in ShB given how useless the modern seal system is

    I guess it was annoying to only get a two seal divination by astrodyne is probably the worst ability a class has gotten in years
    (2)

  7. #207
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,028
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    To be fair VIP does look to be the least flashy job in terms of over the top animations we have gotten since like SAM but then again it may have a super overfull flashy burst we haven’t seen
    I expect it to have more flashy abilities they just haven't shown yet, and Picto's VFX certainly look like it will be a nightmare for visibility. But it's not even about just the jobs, a lot of the boss mechanics just blast the screen with spell effects to the point that it's hard to see what on earth is going on.
    (2)
    Last edited by Absurdity; 05-12-2024 at 05:10 PM.

  8. #208
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I will trade flashiness for usefulness, cohesiveness, and a healthy doze of complexity (not a cure to insomnia) any day.
    (3)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #209
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by rawker View Post
    I will trade flashiness for usefulness, cohesiveness, and a healthy doze of complexity (not a cure to insomnia) any day.
    Press this button to deal X damage every 120 seconds is pure flashiness IMO. Hope they get rid of that design philosophy.
    (3)

  10. #210
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aword3213 View Post
    Press this button to deal X damage every 120 seconds is pure flashiness IMO. Hope they get rid of that design philosophy.
    You c an blame the 2-minute meta for that.
    (1)

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