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  1. #121
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,507
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I didn't read the entire thread and someone else may have made this point already but I saw mention of a tank rotation early on. The difference with tank rotation is that when I tank, I can weave in mits on myself or the party as needed and handle my main job of aggro and boss positioning but still keep my dps rotation going.

    When I heal, I may have to completely drop the dps to rescue a run that's going pear-shaped and focus entirely on healing. So having a more rigid rotation takes away some of the flexibility a healer has to address that sort of situation. 11111 is also boring. I'm not sure what the solution is but that would be one concern I would have with a tank-style dps rotation.
    (1)

  2. #122
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I didn't read the entire thread and someone else may have made this point already but I saw mention of a tank rotation early on. The difference with tank rotation is that when I tank, I can weave in mits on myself or the party as needed and handle my main job of aggro and boss positioning but still keep my dps rotation going.

    When I heal, I may have to completely drop the dps to rescue a run that's going pear-shaped and focus entirely on healing. So having a more rigid rotation takes away some of the flexibility a healer has to address that sort of situation. 11111 is also boring. I'm not sure what the solution is but that would be one concern I would have with a tank-style dps rotation.
    This is honestly something that I've lost count of repeating, but this concern has been brought up, this concern has also been brought up - and indeed addressed in other games- and consequently why I haven't seen anyone ask for a "rigid rotation".

    Also, even if one or more healers did include true rotation, this game already has uses the concept of a rotation that isn't rigid, but can't be returned to, so I don't see why that concept couldn't be applied. Not to mention OGCDs still exist.
    (3)

  3. #123
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,997
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I find it interesting that all arguments against any sort of change to the damage kit can be boiled down to "but my dps".

    People have become so intoxicated by how easy healing is that they cannot accept that they sometimes have to sacrifice damage to do the only job they're in the party for.

    If the general community sentiment is "I don't want to lose damage for any reason, I want to do my main job completely for free despite any situation.", then I can see why the dev team is stuck on designing healers in more creative ways. The only design that can fit that kind of sentiment is what we have now, spam one button with 1 weave slot and any GCD spells will be damage neutral, so that's just what we're going to be stuck with.
    (9)

  4. #124
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aravell View Post
    I find it interesting that all arguments against any sort of change to the damage kit can be boiled down to "but my dps".

    People have become so intoxicated by how easy healing is that they cannot accept that they sometimes have to sacrifice damage to do the only job they're in the party for.

    If the general community sentiment is "I don't want to lose damage for any reason, I want to do my main job completely for free despite any situation.", then I can see why the dev team is stuck on designing healers in more creative ways. The only design that can fit that kind of sentiment is what we have now, spam one button with 1 weave slot and any GCD spells will be damage neutral, so that's just what we're going to be stuck with.
    That’s what I conclude, reading many forum posts. Every response ppl want for healers is more DPS buttons, on top of healing buttons. Ogcds are boring, but don’t add too much gcds cause it’ll sacrifice healing dps so it ends up a dumpster fire. I mean, you got Sage…SAGE, the team giving ppl what they ask for…NOPE. You throw your hands up.
    (0)

  5. #125
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Osmond View Post
    That’s what I conclude, reading many forum posts. Every response ppl want for healers is more DPS buttons, on top of healing buttons. Ogcds are boring, but don’t add too much gcds cause it’ll sacrifice healing dps so it ends up a dumpster fire. I mean, you got Sage…SAGE, the team giving ppl what they ask for…NOPE. You throw your hands up.
    I wouldn’t call Sage the DPS healer that people were asking for. It’s still has the one button issue that all healers have and some of its kit is too similar to SCH.

    If we are talking about PvP SGE, then yea, I can agree to that in some extent.
    (8)

  6. #126
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osmond View Post
    That’s what I conclude, reading many forum posts. Every response ppl want for healers is more DPS buttons, on top of healing buttons. Ogcds are boring, but don’t add too much gcds cause it’ll sacrifice healing dps so it ends up a dumpster fire. I mean, you got Sage…SAGE, the team giving ppl what they ask for…NOPE. You throw your hands up.
    SGE isn't even a dps healer, that's a facade...it has about the same rotation as the rest of the healers with really no change. If it had some variations in a rotation, then it could be but that is strictly not the case. SGE is basically the response if I said look at the three healers, become mostly SCH but take some aspects from WHM and AST. It's a cookie cutter job, people did not want a cookie cutter job; they wanted SGE to be its own job, the DPS healer.
    (5)
    Last edited by Katish; 05-11-2024 at 11:44 PM.

  7. #127
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Katish View Post
    SGE isn't even a dps healer, that's a facade...it has about the same rotation as the rest of the healers with really no change. If it had some variations in a rotation, then it could be but that is strictly not the case. SGE is basically the response if I said look at the three healers, become mostly SCH but take some aspects from WHM and AST. It's a cookie cutter job, people did not want a cookie cutter job; they wanted SGE to be its own job, the DPS healer.
    This is correct. SGE is basically taking mechanics from the other three Jobs, mostly from SCH, and it resulted it a half baked Job that failed to live up to the expectations.

    I'll say it again as loud as I can be: SGE is NOT the DPS Healer job that was promised!!!

    Though I am cautiously optimistic that we'll get a slight course correction in DT.
    (4)
    Last edited by currentlemon; 05-12-2024 at 01:55 AM.

  8. #128
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by currentlemon View Post
    I wouldn’t call Sage the DPS healer that people were asking for. It’s still has the one button issue that all healers have and some of its kit is too similar to SCH.

    If we are talking about PvP SGE, then yea, I can agree to that in some extent.
    ………So, let me get this straight. …it doesn’t matter if a healer has many dps oGCDs, all that matters is that 1, single button?
    (0)

  9. #129
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by currentlemon View Post
    This is correct. SGE is basically taking mechanics from the other three Jobs, mostly from SCH, and it resulted it a half baked Job that failed to live up to the expectations.

    I'll say it again as loud as I can be: SGE is NOT the DPS job that was promised!!!

    Though I am cautiously optimistic that we'll get a slight course correction in DT.
    Nope, nope…this is where if I was a dev, I throw my hands up.
    (0)

  10. #130
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Osmond View Post
    ………So, let me get this straight. …it doesn’t matter if a healer has many dps oGCDs, all that matters is that 1, single button?
    What matters is the rotation. If the rotation is still 1 button spam then it doesn't matter if you call it the dps healer, the tank healer or the healer healer, its the same as the rest. Sge failed to be the dps healer when its dps rotation is largely the same as the other 3
    (6)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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