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  1. #1
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,075
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I...was actually making fun of dots being "stressful" lol

    I do like the idea of shorter, yet stronger dots tho. As it is right now I think a whole duration is only worth ~2 Glares or so? so it feels really weak, if not pointless unless you're chasing parses.
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #2
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Not directing my statement to you though.. I kinda know where your stance is. I wish SCH also gets back to its DoT roots.
    (2)
    Last edited by rawker; 04-29-2024 at 11:32 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,219
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Sorry. They're taking away DoT because the game can't handle more debuffs/buffs.

    Also them: adds RPR's death design and somehow leaves odd DoT buttons like Sonic Break & Bow Shock untouched.

    :diesalittleinside:
    (5)

  4. #4
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Yikes. That's a terrible direction indeed.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Allegor View Post
    Yes, healer damage is still optional (save for 3 specs) and is still lower than an actual dps, but my point is they can deal damage at all now. Before Legion or so, you would barely even be able to quest as a healer, you were worthless outside the kitchen dungeons/raids.

    In other words, XIV is molding their healers into a playstyle that even WoW is expanding out from.
    I wouldn't say that XIV is molding healers into a "healers only heal" style. It's more like they're trying to make healers so easy that a toddler could play it.

    A "healers only heal" style would necessitate high incoming damage, something the dev team is extremely hesitant to give us. They also won't give us more to do in downtime, they also say that healer dps is not required to clear fights.

    They're basically treating the healer playerbase like toddlers. You're not allowed to have more to heal, you're not allowed to have a more busy downtime, you're only allowed to press one singular key for most of the fight so you can react faster when a DPS player steps in something they shouldn't.
    (6)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Just curious though. Was CBU3 the same team that designed the jobs in ARR and HW?
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rawker View Post
    Just curious though. Was CBU3 the same team that designed the jobs in ARR and HW?
    It's been the same team since ARR, iirc. At least the credits always show the same names in the battle design team.
    (1)

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I see. Now i wonder what drove the team to conclude that the current healer setup is right.. surely they have taken feedback. Must've construed it differently.. i dunno. I just find it hard to believe they screwed it up. Was it the loud minority that aren't healers and got heard?
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,706
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    I see. Now i wonder what drove the team to conclude that the current healer setup is right.. surely they have taken feedback. Must've construed it differently.. i dunno. I just find it hard to believe they screwed it up. Was it the loud minority that aren't healers and got heard?
    My theory is that it's a continued over-correcting of Heavensward. Back then, Cleric Stance's all-or-nothing nature made DPSing very stressful for a lot of people, because they were afraid of being stuck in Cleric Stance at the wrong time and killing their team. But even when that issue was resolved with the change to Cleric Stance in Stormblood, the Devs were scarred from the Heavensward arguments, so they just kept simplifying. Like seeing your house plants wilting, then killing them by drowning them.
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,130
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The only thing about that line of thinking is that it doesn’t seem to account for the fact that tanks and healers had the same complaints about their role at the tail end of SB but square handled the two in the exact opposite way for seemingly no discernible reason

    The “I like my role and I don’t want to just be a DPS but I also don’t like that my role responsibility is too reliant on the other roles and this often causes me to lose damage”

    For the tank they functionally removed agro and agro combos as well as made tank stance an inherent permanent buff that generates incredibly huge agro, but they allowed them to maintain their DPS complexity, healers instead they seemed to have prescribed the playstyle of expecting large amounts of healing while DPS remains a third priority however due to this healers heal more than tanks tank so to speak

    They have never seems to have explained their justification for why when they removed the last shreds of “everyone is a true DPS class but supports have to give up 50% of that damage to do their primary role” and transitioned to “supports now just do their primary role as a subsidiary of being DPS but we have baked the 50% less damage into their kits” they chose the opposing design ideas for the 2 supports nor will they acknowledge that one half of this equation definitely enjoyed the changes more than the other
    (2)

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