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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    The difference is that tank have very few tanking ogcd compared to how many healing skills we have.
    Which I suppose is part of their reasoning, "you got 20+ healing skills, we aim at 23-24 skills overall, so you only have 3 dps skills, 5 if you're a sage because you need to run that Kardia".

    However, what saddens me is that much could be done by adding only 2-3 dps skills and tying things more neatly together, by removing / revamping existing skills in order to keep that ~24 active skills target.

    And if keeping 22-24 skills is of utmost importance to them, I feel some sacrifice on the healing front (simplification) wouldn't be so dramatic...
    For instance, like... I don't know, making medicaII/aspected helios devolve into medica/helios if cast in succession. Sure, there are situation where you'd actually want the extra 100 potency now rather than the HoT. But overall, in most situation where you'd actually cast 2 medica in a row, you would do MedicaII > MedicaI. So loosing access to MedicaI alone wouldn't be so bad if it means getting a new dps skill.
    I mean if you really break it down healing-wise, what does a healing kit actually need?

    A single target heal and a party heal, and either a shield/regen version of both depending on flavor (and mind you, both shield healers manage that with just 3 buttons.)

    Then of course you need some flavor and big heals and mitigation, sure, but it's insane how much overlap there is that doesn't really add anything unique to the jobs. Stuff you could easily consolidate by making resources build up faster and cooldowns shorter, or combining buff effects.

    WHM might be the worst offender. Tetra is basically doing the exact same job Afflatus does. And you practically never use Medica/Cure II when Afflatus is available, so why keep those as separate buttons? And what's the point of Cure III and Medica separation now that SE has basically given up on demanding players to pay any attention to positioning? You can tell they want to keep buffing Cure III range all the way up to 15y, but I guess that would force them to ask themselves hard questions about their design ideas, so it has to stay a bit less than Medica just to justify neglecting healers. Also, 3 separate self-buffs? 4 if you count Indulgence, which is just a glorified heal buff. 5 if you count Asylum - Otherwise a completely pointless extra HoT now that ground target zone is the size of the entire arena. And just like AST, a single target off-global shield on top of a single target mitigation. It's not even a shield healer, why does it need both and as different buttons?
    (5)
    Last edited by ThorneDynasty; 04-23-2024 at 08:31 PM.

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by OliviaLugria View Post
    There's little chance that they go change previous fights, so trying to do 2 just seems impossible where as 1 is making a job that actually works in the current game state and fight philosophy.
    I wouldn't say 2 is fully impossible considering a hard chunk of EW had ARR content being refreshed, but yeah if the Devs chose option 2 they would have to go all in which could be an insane amount of work.
    (1)

  3. #3
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by mallleable View Post
    Even better if they are built with caster mechanics that afford interactions between damage, and healing spells.
    I always thought it was kinda weird how there wasn't more Assize like abilities where DPS and healing are both a part of it. Like for example if I was playing scholar in a dungeon I would be far more tempted to place down sacred soil even if my tank was an immortal warrior if sacred soil had a shadowflare type thing going on as well even if it was really weak. It's not like this is completely erased considering Macrocosmos, earthly star and Pneuma also have DPS+Heal abilities. Like even if these were stronger in the healing section then the DPS at least having far more of these options will let you fit it into a DPS priority for healing.
    (5)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ramiee View Post
    I always thought it was kinda weird how there wasn't more Assize like abilities where DPS and healing are both a part of it. Like for example if I was playing scholar in a dungeon I would be far more tempted to place down sacred soil even if my tank was an immortal warrior if sacred soil had a shadowflare type thing going on as well even if it was really weak. It's not like this is completely erased considering Macrocosmos, earthly star and Pneuma also have DPS+Heal abilities. Like even if these were stronger in the healing section then the DPS at least having far more of these options will let you fit it into a DPS priority for healing.
    It’s because assize really isn’t that well designed, in essence you just press it on CD 99% of the time and waste the heal, there is some niche cases where you can hold another heal till assize comes off CD later but in essence you are just pressing it on CD

    Pnuema and macrocosmos if not in cleave content are just functional oGCD’s

    If they wanted to try to marry the two they would be better off doing something like glare gives a 15% chance to proc freecure but it also makes cure 2 an oGCD
    (3)

  5. #5
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    I always thought it was kinda weird how there wasn't more Assize like abilities where DPS and healing are both a part of it. Like for example if I was playing scholar in a dungeon I would be far more tempted to place down sacred soil even if my tank was an immortal warrior if sacred soil had a shadowflare type thing going on as well even if it was really weak. It's not like this is completely erased considering Macrocosmos, earthly star and Pneuma also have DPS+Heal abilities. Like even if these were stronger in the healing section then the DPS at least having far more of these options will let you fit it into a DPS priority for healing.
    doesnt work though, assize and earthly star being ogcd means theyre now primarily used for dps not healing. all adding mor abilities like them will do is just make it so they will be used under buffs.

    damage really is the only metric that currently counts in game.

    now having said that. more abilities like macrocosmos and pneuma i think are the best way forward. for the most part in single target they're dps neutral and in aoe are a gain. you lose nothing by using them but also gain nothing by forcing them under buffs. more dps neutral gcd heals would give a better healing rotation. then its just a matter of dps rotations which tbh if they up the damage output and remove the ogcd bloat in favour of dps neutral gcd options i personally dont think that people would have the issues that they currently do with healing.
    (1)

  6. #6
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lucyfurr1988 View Post
    doesnt work though, assize and earthly star being ogcd means theyre now primarily used for dps not healing. all adding mor abilities like them will do is just make it so they will be used under buffs.

    damage really is the only metric that currently counts in game.

    now having said that. more abilities like macrocosmos and pneuma i think are the best way forward. for the most part in single target they're dps neutral and in aoe are a gain. you lose nothing by using them but also gain nothing by forcing them under buffs. more dps neutral gcd heals would give a better healing rotation. then its just a matter of dps rotations which tbh if they up the damage output and remove the ogcd bloat in favour of dps neutral gcd options i personally dont think that people would have the issues that they currently do with healing.
    I disagree that DPS neutral is the best way to go about it, they would just end up under the same rope as OGCDs if you really think about it. Use it and forget about it. Not to mention, they would still fall under the case of using them instantly in dungeons for DPS gains (unfortunately there is no changing that), and almost never having to use them in content besides dungeons (if optimized). The best way imho is to capitalize on that idea, dps skills that look to enhance pre-exisisting heals with windows, making them DPS gains all around. This would allow for more with decision making (which doesn't really exist in the role nowadays to be quite frank), if handled properly. For example if we cut our heal potencies either in half or quarters, then we could open windows on which they regain the now current potencies, giving rise to a more optimal play style if the healer knows what they are doing, otherwise it would allow for healers that don't (or healers that miss a window) to heal more, which makes it more exciting (especially when there are two healers). So, if there is a healer that just wants to spam heals, that would introduce more heals for them; where it would also allow a more optimize play for healers that already know what they are doing i.e something to strive for. These windows could also differentiate (de-homogenize) the healers depending on when they occur and for how long. As it stands now though, healers don't really have any real progression, as any heal can heal any mechanic unless something goes absolutely wrong; and even then is extremely easy to recover from.
    (0)
    Last edited by Katish; 05-14-2024 at 03:37 AM.

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    We should get both. Either alone won't solve all the issues.

    If we get more damage options alone, healers still remain optional in nearly all forms of content. But at least we're having more fun in solo content, I guess?

    If we get more healing required alone, there's no way they're going to make dungeons require more healing because they don't want a healer being inept to cause a wipe, so we still don't get to have fun in dungeons. But at least we're having fun in high-end content, better hope you're doing those!

    If we get both, we have a better damage kit to fall back on in boring dungeon runs and we have both a damage kit to optimise and more healing to do in high-end content.
    (6)

  8. #8
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    If tanks can have DPS rotations and oCGDs I don't see why healers can't.
    (6)

  9. #9
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Moqi View Post
    If tanks can have DPS rotations and oCGDs I don't see why healers can't.
    Because healers are a lesser role who's only purpose is to let the tanks and dps have fun, apparently. Can't require healing because its too hard. Can't have damage buttons because it's too hard. Only role with guaranteed raises so if you die it's a wipe. All the downsides with no positives.
    Anyway, bring back my poisons. And Shadowflare. And Bane.
    (14)

  10. #10
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    528
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    More dps is just the most obvious, easy solution, as they don't really have to do anything, since the current encounter design already supports it

    I would like, harder healing requirements, but the devs clearly dont. It would also help making solo duties somewhat more fun.
    (7)

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