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  1. #171
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Gukie View Post
    RDM = Support
    Believe it or not the 11 after Final Fantasy in Final Fantasy 11, is used to indicate that it is the eleventh entry in a series. I.E. there were 10 games before it, and various offshoots, many of which featured Red Mage, and in none of which was Red Mage a support class.

    It's a tired saying, but this is not FF11, nor should it be. I loved 11, but this is a different game.


    Quote Originally Posted by Jinko View Post
    That's why you pick one play style and maximize it.
    ....? This really doesn't deal with the problem at all. You're making one job that has 3-4 different play styles, which is unfortunately, inherently counter to the current job system.

    Nor does this address the other issue, Red Mage would either be inherently weaker than any of those specialized classes at their role, or better, in which case those classes would be useless. In a perfect world, where they're evenly balanced, it's still just a really unappealing approach that runs counter to the design of the job system.

    Quote Originally Posted by Jinko View Post
    For the same reason you don't take 4 Shamans into an instance or dungeon in WoW, you balance them to be comparable to other classes.
    This has more to do with class buffs and debuffs. So unless SE starts implementing that sort of system into the game to force players to take different jobs, this argument is irrelevant.

    Quote Originally Posted by Jinko View Post
    With the ability to switch classes at any time you can do this anyway.
    We're having a reasonable discussion here, and I don't have any sort of idea in my head that my solution is the best one, but try to read it and understand it, because I think you're missing something.

    You can't do what I'm describing with the current system. That's why I'm suggesting it, it would give Red Mage a unique role to play, which is the key to the job system.

    How is having the ability to play every role unique? It's not, you can already change jobs in the field. (Though you did just suggest a system where Red Mage can swap between roles out of combat.)

    The ability to play every role in the course of a single fight is unique.

    Currently, you're correct, you could have someone run as a DPS, and swap to heals for boss fights or something. But what I'm describing is a RDM being able to swap roles at specific points within fights. Perhaps your group runs fine on one healer until the boss is at 25%, run with a RDM and let him DPS and switch to heals at the end to help you get through.

    RDM's abilities could be built around swapping roles, encouraging them to plug leaks in the raid's efficiency, and never allowing them to take up a single role for long enough to replace that role for an entire fight. Thus requiring at least 1 main tank, 1 main healer, and 1 or more main DPS. (Though I suppose you could do some weird stuff with a few RDM swapping roles in reverse... but that kind of crap is what we live for, isn't it?)


    Quote Originally Posted by Jinko View Post
    You are seriously overestimating the stat system in this game, some PGL gear for example is cloth.

    They have mentioned adding class speicfic gear in the future, leather gear with mage stats could be one such example.
    This is true, but more importantly, the class could just have its abilities balanced around a certain set of stats. Unless stat/ability relationships are tied up in some seriously misguided and hardcoded systems, you could simply balance abilities, defensive, offensive, healing, what have you around a certain arrangement of stats.
    (0)

  2. #172
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    In regards to MP concerns, Bard is giving out MP regen songs. Also they could give Fencer/Red Mage an ability like Featherfoot. Guarantees a parry and grants MP upon a successful parry.
    (0)

  3. #173
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Yes! I am a strong, independent bla... red mage! :3

    Ooh, more fears to add to my list. o:
    (0)

  4. #174
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    (Just looking at initial post, not bothering to read the several pages that follow)

    I really like the idea of Red Mage combos branching between tp moves and spells. I think Red Mage should still use MP for spells, but conserve the MP if using them at the end of a combo. As a job, I think if they ever add Fencer, it would branch from this but also gain abilities from both THM and CNJ (low-tier nuking and healing respectively) while utilizing its own spells, since no two classes learn the same abilities.
    Dualcast is a staple for the class, but White Mage already gets this in the form of Presence of Mind. Maybe Red Mage should get a fast-cast action, allowing them to temporarily halve or quarter cast/recast timers.
    (1)

  5. #175
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I guess I should be glad to see so many pro-melee/fencer/not-refresh-bot posts with regards to Red Mage. I just hope the CMs and the devs are reading the threads for ideas.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #176
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    I guess I should be glad to see so many pro-melee/fencer/not-refresh-bot posts with regards to Red Mage. I just hope the CMs and the devs are reading the threads for ideas.
    This thread isn't in Japanese so its unlikely
    (0)

  7. #177
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Keep Rdm as an enfeebling job, what it was always meant to be.
    The way the classes/jobs abilities and spells are spread out and structured has given Rdm the chance it needs to fit in as an enfeebling job.
    Unlike ffxi, other jobs had access to most of Rdms crucial spells, and made Rdm a redundant job, luckily it may be able to redeem itself in this game.

    Heck.. Could even make rdm another advanced job for Thaumaturge.. Give it dia and bio back along with slow paralyze and bind.

    Sure rdm could use swords, but was it good with them?... lolno
    (0)

  8. #178
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Leoheart View Post
    Keep Rdm as an enfeebling job, what it was always meant to be.
    What Final Fantasy games besides 11 was a RDM "supposed" to be an enfeebler ?

    Sure rdm could use swords, but was it good with them?... lolno
    You aren't using your imagination, just because it wasn't A+ in 11 with swords doesn't mean it can't be in this game.

    None of the Job's in this game are really comparable to their FF11 counterparts so why would you assume RDM would be.
    (6)
    Last edited by Jinko; 04-17-2012 at 08:00 AM.

  9. #179
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    What Final Fantasy games besides 11 was a RDM "supposed" to be an enfeebler ?

    Lol Fair point, actually.
    (0)

  10. #180
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Leoheart View Post
    Make RDM a magic fencer, what it was always meant to be.
    Fixed. So many typos. :O
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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