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  1. #1
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ramsey View Post
    Cycle through melee, nuking/debuffing and healing/buffing stances, and the longer you stay in one stance, the less effective skills of that type become. Encouraging the player to plug the gaps in a group and then switch to the next task.
    Except... this doesn't actually work in an MMO. Nobody is going to invite that to a party. You have to *actually* fill a role. Don't get me wrong, I totally understand the power of hybrid characters at being "the right thing at the right time" when everyone else is locked in their role... I play a lot of hybrid characters and I've seen this firsthand. But people still need/expect you to fill a primary role. Being forced out of a role because of diminishing returns is kind of bad and defeats the whole purpose.
    (2)

  2. #2
    Player
    Ramsey's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by JTSpender View Post
    Except... this doesn't actually work in an MMO. Nobody is going to invite that to a party. You have to *actually* fill a role. Don't get me wrong, I totally understand the power of hybrid characters at being "the right thing at the right time" when everyone else is locked in their role... I play a lot of hybrid characters and I've seen this firsthand. But people still need/expect you to fill a primary role. Being forced out of a role because of diminishing returns is kind of bad and defeats the whole purpose.
    This is not unequivocally true, there are examples in MMOs where pure hybrid characters work. It's actually more of a player construct, a preconceived notion that's been perpetuated that they don't work. One of the reasons it's a commonly accepted idea, is that in practice a hybrid class is more difficult to play.

    One of the major issues with hybrids playing "plug the hole" is that they can never actually plug the hole with any level of effectiveness, without being broken. If a hybrid can tank as well as a tank, heal as well as a healer, or nuke as well as a nuker, what's the point of any other class?

    On the other hand, make them weaker at all of those things, and they can never perform the role well enough to make the difference.

    A stance that allows them to temporarily excel at a task, and diminishes over time would solve that problem, though it would require some fine tuning.

    Tank's dead? Take over until they're raised and rebuffed. Suddenly a lot of people are at low health? Help out with heals. Anything else? Cycle between magic and melee damage. The reality is it's all about tuning group content so that there's enough flexibility for that class to have a use.

    Bringing a Red Mage along, if they had skills like this, would be giving your group flexibility and a safety net, and perhaps losing a fraction of efficiency in a situation where everything goes 100% as planned.

    Certainly, this sort of rotating through roles would require a great deal of player skill, but the reality is all classes are not equal in terms of required skill. I don't mind playing a class where people have low expectations due to a general lack of skilled players, as long as I can excel at that class enough to surprise people. Not like there isn't a precedent for classes like this in FFXI.

    TL;DR

    If you've already decided that it doesn't work, you're not thinking hard enough. Perhaps my solution isn't the answer, but there is an answer.
    (2)

  3. #3
    Player
    Peptaru's Avatar
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    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    And if you think that making it so they can do everyone else's job just as well by rotating a stance, perhaps you want OP rdm. lol
    (0)

  4. #4
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JTSpender View Post
    Except... this doesn't actually work in an MMO. Nobody is going to invite that to a party. You have to *actually* fill a role. Don't get me wrong, I totally understand the power of hybrid characters at being "the right thing at the right time" when everyone else is locked in their role... I play a lot of hybrid characters and I've seen this firsthand. But people still need/expect you to fill a primary role. Being forced out of a role because of diminishing returns is kind of bad and defeats the whole purpose.
    This is especially true with a party size of 8, the bigger the party the more roles you can fill so the less need for a hybrid class.

    To the person who suggest stances, I kind of like that idea but you shouldn't be able to change stance during combat this will solve some of the issue with players filling all rolls at a switch of a button.

    I see no harm in a class that can play all roles, as long as you can't play all roles at once, this is also taking into account gear, materia and stat choices of course.
    (0)
    Last edited by Jinko; 04-16-2012 at 08:07 PM.

  5. #5
    Player
    Ramsey's Avatar
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    Aug 2011
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    Ul'dah
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    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Elgeron View Post
    What if we give the red mage... red magic?

    Why don´t we break the classic old concept of Red Mage third part WHM, third part BLM , another third part WAR and full part inefficent and unoriginal ?
    RDM was anything but inefficient in FFXI. But furthermore, RDM is a third part these things, because that's what Red Mage is. Final Fantasy has an established job system, Red Mage has never varied wildly from its roots in this regard. FFXI was perhaps the biggest departure for the job.

    Not to say that innovation is bad, but people expect something specific from a Red Mage, their love and attachment to the job is based around these expectations. Hence this thread, and half the people posting in it.

    But last time SE tried to wildly depart from the expected job system... well look what happened.


    Quote Originally Posted by Peptaru View Post
    And if you think that making it so they can do everyone else's job just as well by rotating a stance, perhaps you want OP rdm. lol
    Do you not understand the concept of diminishing returns? There are other limitations that could be implemented to ensure balance. It's really not OP at all, in fact, unless they can actually replace a key role permanently, which they wouldn't be able to.

    They'd essentially be able to replace a healer with a group that only needs that extra healer slot for a certain part of a fight, or almost doesn't need a second healer, giving them an edge on DPS during the rest of the fight. And they'd be able to replace a DPS in a group that's having trouble with heals, but no trouble with dps, etc.

    In an "ideal" raid setup, for players who have already mastered content and are just trying to go faster, RDM would if anything, be underpowered, with the possible exception of raid content where 2 WHM is absolutely necessary for part of the raid, but not the rest. In which case, bringing a RDM instead of 1 of the WHM would allow them to DPS the rest of the instance.

    Quote Originally Posted by Jinko View Post
    This is especially true with a party size of 8, the bigger the party the more roles you can fill so the less need for a hybrid class.

    To the person who suggest stances, I kind of like that idea but you shouldn't be able to change stance during combat this will solve some of the issue with players filling all rolls at a switch of a button.

    I see no harm in a class that can play all roles, as long as you can't play all roles at once, this is also taking into account gear, materia and stat choices of course.
    Right, because forcing an entire job to drag around 4 sets of unique gear sounds smart. Let's not even discuss itemization of RDM specific gear, or point allotment.

    RDM would be more than pointless given this setup. What you're talking about isn't a true hybrid anymore, but a hybrid in the way that Blizzard likes to define the term. A class that can respec to any role.

    Why else would RDM be pointless if it could simply respec to fit a role before a fight? We can already do this, we can already change jobs and gear between fights. Why would I bring a RDM if I can just bring someone who has BLM, WAR and DRG leveled?

    Unless RDM is better than one of those, in which case, why not just bring 8 RDM?

    Having the ability to switch roles in combat, if limited properly, would essentially allow a RDM to smooth over content, by turning one of the party slots into whatever is needed most at the moment. It would never be able to outright replace the main tank, main healer, or primary DPS, but it would be able to replace an off tank or off healer in a group transitioning from clearing to farming, or replace a DPS in a group just learning an instance.

    Not that it would be entirely useless for other situations, it would just be outclassed by other jobs that can permanently inhabit a single role. But I'd be willing to pay that price for the versatility expected of RDM.
    (1)
    Last edited by Ramsey; 04-16-2012 at 10:28 PM.

  6. #6
    Player
    Draven's Avatar
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    Mar 2011
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    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    Jack of all trades is the way to go for Red Mage.

    They should be on the front line, slashing gracefully and comboing with a sweet looking sword.

    TP for weapon skills and MP for buffing party members and enfeebling enemies. Buff spells should last as long as other buffs like Protect. Enfeebles on the other hand should last a shorter time and have lower cost.

    They wear medium/light armor so what will keep them alive for close encounters will be powerful single target buffs that they can cast on themselves.

    Red Mage should never be as powerful in casting cures or elemental spells so as not to compete with White Mages and Black Mages. They should be there to enhance the party members effectiveness, not replace members roles.

    a
    (1)

  7. #7
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Draven View Post
    Red Mage should never be as powerful in casting cures or elemental spells so as not to compete with White Mages and Black Mages. They should be there to enhance the party members effectiveness, not replace members roles.
    If you do that all you end up with is a watered down bard with mediocre heals and nukes. Elemental nukes would be better tied to melee somehow (spellblade, instant cast as part of a combo) instead of being stand-alone spells. Heals should be situational and on an as-needed basis, where hardcasting outside of procs would eat up more MP or something along those lines. Generalists do not work in MMOs, and we have to keep that in mind moving forward. Because of this, RDM is due for an adaptation rather than try to copy/paste what it was in prior FF's, including XI.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Ramsey's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Someone mentioned Sage earlier and that got me thinking. First of all it is essentially the back line Red Mage, very much akin to Scholar as it appeared in FFXI. But scholar has never been particularly powerful before that incarnation.

    It would be fun to see Scholar as a class with Sage as a job. With access to mid level black and white magic, and more importantly as Sage abilities... Meteor and Recall! Recall would be hilarious and fun, randomly cast a spell, occasionally resulting in a high level cast they don't have access to.
    (1)

  9. #9
    Player Vackashken's Avatar
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    Mar 2011
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    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    For me the easiest way to put it would be to make rdm like Aions Chanter class. That was a true combat mage.
    (1)

  10. #10
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vackashken View Post
    For me the easiest way to put it would be to make rdm like Aions Chanter class. That was a true combat mage.
    I forgot about Chanter...but yeah that true! They were always usually DDing the mob..could back up heal if the cleric (or whatever it was called, i cant remember lol) died or needed secondary healer. I remember them having some badass buffs too.
    (0)

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