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  1. #251
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Airget View Post
    They want to develop RDM as a enfeebler, with close range melee ability.
    This would blow up in their faces, so I'm sure it was just mentioned as a point of reference for those who played FFXI.

    I honestly don't see Silence ever becoming part of the game though I will include a concept they could go by if they included silence but for now this is how I would setup the skills.
    I agree. Casting interrupts would be better. THF and DRK could get one each and move on. I'd like RDM to have one, too.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #252
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Red Mage: I am not even a class in the game.

    fixed your topic for you
    (2)

  3. #253
    Player
    DannyPhantom's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    16
    Character
    Danny Phantom
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    self refresh only
    (1)

  4. #254
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Red Mages. They aren't even in the game (yet) and "they" are already complaining about wanting to be melee-onry, never ever want to cure anyone but themselves, blah blah blah, all the usual BS. You front line "There is no Mage in Red Mage! Derp!" people need a "Mystic Knight" class instead, really.
    (2)
    Last edited by BlueMage; 06-07-2012 at 11:02 AM.

  5. #255
    Player
    Cenewulf's Avatar
    Join Date
    May 2012
    Posts
    139
    Character
    Cenewulf Blacksword
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Quote Originally Posted by BlueMage View Post
    Red Mages. They aren't even in the game (yet) and "they" are already complaining about wanting to be melee-onry, never ever want to cure anyone but themselves, blah blah blah, all the usual BS. You front line "There is no Mage in Red Mage" people need a "Mystic Knight" class instead, really.
    Mystic Knight would be awesome all of its weapon skills could be an elemental weaponskill and stuff.

  6. #256
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    I thoroughly enjoyed playing back line party support & solo god as RDM in FFXI. I can't really see it being balanced/useful as any other role in an MMO.
    (0)

  7. #257
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    FFXI is the only finaly fantasy that red mage got forced to be a backline job
    (1)

  8. #258
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Disc View Post
    I thoroughly enjoyed playing back line party support & solo god as RDM in FFXI. I can't really see it being balanced/useful as any other role in an MMO.
    I can:

    Red Mage Specializations

    Fencer: Daring magic fighter that uses finesse and skill in combat combined with magic effects and debuffs to hinder their opponents and help their allies.

    - Access to unique "Magic Fencing" skills that deal damage and have additional effects.
    - Adept at weakening opponents to give themselves and other allies in the front lines an advantage.
    - Access to minimal support in the form of situational off-heals.
    - Dashing pimp hat.

    Sage: Versatile caster with a notable spell library with a focus on support (heals/buffs) and altering the playing field through status ailments and enhancements.

    - Access to enhanced debuffs that also do their share of damage.
    - Adept at supporting the party by acting as a healer while providing useful buffs.
    - Better used from range. Minimal to no close combat abilities.
    - Condom hat.

    Guess which one I would spec into. >.>

    *ahem* Anyway, we don't have talent trees, so the above won't happen. Still, it proves Red Mage is possible in an incarnation that is not the abomination from FFXI.

    Quote Originally Posted by Malix View Post
    FFXI is the only finaly fantasy that red mage got forced to be a backline job
    Forced being the operating word.
    (2)
    Last edited by Duelle; 06-07-2012 at 01:15 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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