Page 26 of 26 FirstFirst ... 16 24 25 26
Results 251 to 258 of 258

Hybrid View

  1. #1
    Player
    Cenewulf's Avatar
    Join Date
    May 2012
    Posts
    139
    Character
    Cenewulf Blacksword
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Quote Originally Posted by BlueMage View Post
    Red Mages. They aren't even in the game (yet) and "they" are already complaining about wanting to be melee-onry, never ever want to cure anyone but themselves, blah blah blah, all the usual BS. You front line "There is no Mage in Red Mage" people need a "Mystic Knight" class instead, really.
    Mystic Knight would be awesome all of its weapon skills could be an elemental weaponskill and stuff.

  2. #2
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    I thoroughly enjoyed playing back line party support & solo god as RDM in FFXI. I can't really see it being balanced/useful as any other role in an MMO.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Disc View Post
    I thoroughly enjoyed playing back line party support & solo god as RDM in FFXI. I can't really see it being balanced/useful as any other role in an MMO.
    I can:

    Red Mage Specializations

    Fencer: Daring magic fighter that uses finesse and skill in combat combined with magic effects and debuffs to hinder their opponents and help their allies.

    - Access to unique "Magic Fencing" skills that deal damage and have additional effects.
    - Adept at weakening opponents to give themselves and other allies in the front lines an advantage.
    - Access to minimal support in the form of situational off-heals.
    - Dashing pimp hat.

    Sage: Versatile caster with a notable spell library with a focus on support (heals/buffs) and altering the playing field through status ailments and enhancements.

    - Access to enhanced debuffs that also do their share of damage.
    - Adept at supporting the party by acting as a healer while providing useful buffs.
    - Better used from range. Minimal to no close combat abilities.
    - Condom hat.

    Guess which one I would spec into. >.>

    *ahem* Anyway, we don't have talent trees, so the above won't happen. Still, it proves Red Mage is possible in an incarnation that is not the abomination from FFXI.

    Quote Originally Posted by Malix View Post
    FFXI is the only finaly fantasy that red mage got forced to be a backline job
    Forced being the operating word.
    (2)
    Last edited by Duelle; 06-07-2012 at 01:15 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    FFXI is the only finaly fantasy that red mage got forced to be a backline job
    (1)

Page 26 of 26 FirstFirst ... 16 24 25 26

Tags for this Thread