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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Red Mage: I am not a Back line class

    As the title says Red Mage is not a back line class I hope it's not when they implement it.

    I know a lot of folks who want this class/job, I also know many more people who don't want this job to be standing in the back with the white mage casting cure. In XI this class was hit or miss with a lot of folks some quit the class cause they were criticized for melee, thus in turn could not play the class the way they wanted.

    I have a few idea's that could help stop this from happening in this game as well.

    1. Make RDM attack spells cost tp.

    2. Make support spells like en-fire and such cost mp but gain more effectiveness when the caster has more than 1k tp.

    3. Let Red mage combo into spells. Ex: Poison Thrust > Silence Thrust > Fira(Single target for Red mage).

    That's all i could think of for now if you have any other idea's so Red Mage wont get stuck in a back line position like in XI. Please give some feedback, or suggestions.

    I really don't want to see this class to feel like an Pure Mage again.
    (89)
    Last edited by Firon; 05-14-2012 at 09:43 PM.

  2. #2
    Player
    KumaAkuma's Avatar
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    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    When they brought out Dancer I thought "Yes this is what Red Mage is actually supposed to be like"
    (15)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  3. #3
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KumaAkuma View Post
    When they brought out Dancer I thought "Yes this is what Red Mage is actually supposed to be like"
    Wat? I thought RDM was just supposed to be a swordsman with debuffing spells only?
    (1)

  4. #4
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by illriginalized View Post
    Wat? I thought RDM was just supposed to be a swordsman with debuffing spells only?
    No that's what FF 11 thought rdm should be, rdm has never really been Debuffer it just had a little of everything. Some folks need to remember that FF 11 is not the whole FF Franchise.
    (12)
    Last edited by Firon; 04-14-2012 at 08:14 AM.

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Firon View Post
    No that's what FF 11 thought rdm should be, rdm has never really been Debuffer it just had a little of everything. Some folks need to remember that FF 11 is not the whole FF Franchise.
    ^this. 1000x this.

    So RDM being a jack of all trades, it would get some melee skills (likely with status effects) and a little of both support and offensive magic. Red Mages have traditionally used swords but Gladiator is already the 1-handed sword class. However Red Mages have also been known to use Rapiers so that would make Fencer the class (since class = weapon) which leads to Red Mage as the Job.

    Now Rapiers are a little different from Gladiator swords, they would be used without a shield and thus would be able to parry. Parry should be a form of light damage mitigation for Red Mage so that it can stand on the front lines, in the same way evade helps Monks stay in the front lines longer. To balance it against WAR's parry ability, RDM would obviously have much less health so it would not be able to take Warrior's spot as a parry tank. Also they could link some conditional skills to parry.

    Throw in CNJ/THM as their cross-class, give them Dualcast/Fast Cast as their 15 min and throw in some job exclusive en- spells.
    (0)

  6. #6
    Player
    SwordCoheir's Avatar
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    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by illriginalized View Post
    Wat? I thought RDM was just supposed to be a swordsman with debuffing spells only?
    Nah RDM lore in all the games were a highly diversified class that wielded roughly 3/4th - 4/5ths the power of normal classes but had the ability to use participate in combat and use both schools of magic. FFXI's RDM however went through a series of changes in the early pre-RotZ age, and was eventually rebuilt with it's core purpose as an enfeebler when advanced jobs were first introduced. Unfortunately FFXI's evolution has not been kind to RDM and much of that versatility went underutilized and became underpowered as updates for RDM stagnated.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  7. #7
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think you hit the nail on the head with Combos.

    If they make RDM combos a WS > Spell > WS or any combination like that, it will instantly solve the FFXI Problem.

    I hope and pray every night they don't mess this up..
    (15)

  8. #8
    Player
    Ashkandi's Avatar
    Join Date
    Apr 2012
    Location
    Uld'ah
    Posts
    60
    Character
    Aishteru Shadowcroft
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiote View Post
    I think you hit the nail on the head with Combos.

    If they make RDM combos a WS > Spell > WS or any combination like that, it will instantly solve the FFXI Problem.

    I hope and pray every night they don't mess this up..
    This makes me think of a BLUE MAGE, which is based on Melee/spells. RDM had "En(Element)" to their swords.. I understand that, but they were meant to be sitting back and casting, they had no amazing melee damage aside from sparkling graphics upon initial cast of an en- spell. Would I like RDM to have Combos, spell/tp based? FUCK YES! But let's be real... You're aiming more towards BLU with that suggestion. What would set RDM different from any other mage class in FFXIV though? MAKE RDM a TANKING CASTER. Yes. Tanking Caster. Too radical? Not really. En(Element) spells to their swords would make sense, depending on what weakness boss/mobs they're facing you could switch between the element wheel. Just because RDM is a caster, doesn't mean they have to have spells whose casting time is 2seconds or higher. Perhaps 1second or less than that.
    (0)

  9. #9
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    F no. My RDM better be a sword wielding enfeeble/buff machine!
    (6)

  10. #10
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Yes!!! meleee mage, blu idm
    (5)

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