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  1. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,675
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reldhir View Post
    I hope they don't remove res from the casters lol. Infact, I wish theyd add more skills to more jobs that enabled them to salvage fights.

    A lot of newer players may no have experienced this in the current age of dps check enrage, insta kill walls where you just brick your face against the wall if things dont go smoothly and try again. But! Back in the day, "walling" to reset after every non near perfect run was not a thing. You would struggle and crawl tooth and nail through the encounter. Sometimes... alot of the times it was a futile battle... but the rush of the struggle was there, the fight back from the brink. No one was thinking just neck yourself and rewind the clock. You would fight and fight and fight, and everytime you stumbled miraculously over the next hurdle your heart would beat just a little faster. Again, and again you'd beat the odds. No one is thinking "wall it" but then you'd get pressed again, back against the wall one lone soul, one lone hp remaining. Just before the end... the twinkle of resurrection... He's up! Suddenly a surge of hope flashes through the hearts of our incapacitated comrades. LB3! And in an instant the party roars back into life and the fight back from deaths door is real!

    I'm not saying every encounter needs to be like this. But with everyone so inwardly focused on the individual, trying to min/max individual roles shedding skills they deem unnecessary to their hyper specific dps ideals. They lose the bigger picture of how it all fits, how it all feels playing as a group. We can all be little dps gremlins, mashing away, perfectly, our own individual rotations. Closing ourselves off to the rest of the party, "walling" and getting angry should someone dare to interupt that world.

    But what we lose, my friends, is that already dwindling light of comradarie. We fight as 8 (sometimes 4) Don't be that guy that fights a team battle alone. Bring back the power of friendship trust in the heart of the c... ahem ignore that last bit.
    They'd need to revert back all the crap changes they made to the battle system in shb for this to ever happen again. Just giving more caster raises or whatever isn't gonna do anything within the current microcosm we live in, and it would just push the devs to introduce even more body checks to counter it.

    But yes I do miss the scrappy based gameplay.

    Quote Originally Posted by Doozer View Post
    For once I agree with you. SMNs and RDMs thinking it's solely their job to raise people to "help" the healers when the healers didn't need help nor was it ever communicated that the casters should be raising are the most annoying kind of player right now.
    This in my opinion stems a lot from back before ShB where it was actually a benefit for caster DPS to raise instead of the healers because of the different MP system and sometimes negative MP rotations (combined with heals). Mostly a Stormblood thing actually, because in HW SMN was starved for MP due to Ruin 3 outside of Trance, where in SB both SMN and RDM were totally fine even though RDM still had to keep an eye on it. It allowed healers to lose a bit of MP stress when letting the caster do the raising instead, even at the cost of a GCD of damage on their end.
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    Last edited by Valence; 05-05-2024 at 05:16 PM.