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  1. #1
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by DustyBlue View Post
    Personally, I like the idea of red mage being the only DPS rezzer since they are the only ones who deal with white magic. But giving them the option to not be confined to low DPS because they are the rez mage, that denies them their rightful claim to black magic identity as well, so this stance gives players and raid groups the option of if they are rely on them for their rez, or if the red mage is permitted to have their DPS fun as an equal to the other casters.
    From what I understand based on previous red mage iterations that I know of, it's been the quintessential "jack of all trades, master of none". It gets both white and black magic but never excels in either. It's had access to raise in the past so I don't mind if having a raise, but let's not pretend it can hold a candle to either white mage or black mage. I think it's fine where it is.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,688
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Why do we even pretend like SMN ever has a cohesive identity in FF

    Any time someone has an idea for SMN they basically just draw from their favourite iteration of it across the series then argue that iteration is the “default” iteration
    (3)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The only thing cohesive about SMN is that it is able to summon Espers/Eidolons/Guardian Forces/Aeons. How each iteration was implemented varied.

    The turn-based nature of the old FF games didn't allow anything other than a glorified black mage spell that costs absurd amounts of MP and a permanent target all without falloff damage. Things changed when FFX came along where Yuna summoned Aeons and some of them, we have control over their ability usage before them leaving doing their signature move. Hence it was the first FF mainline game that introduced summoner somewhat a pet job. This was further enhanced with FFXI. Aside from being able to summon the known familiars, FFXI SMN had the ability to summon elemental spirits, which in itself, you have no control on what they cast. Then came Carbuncle... and then everything else was history.

    Moving forward to FFXIV, the game introduced ACN as the pet class with which SMN and SCH branched from. The base is already there. Aside from Yoshi-P not a fan of pet jobs, i think i've read it somewhere i can't remember the exact article or i am only making bogus claims, a few tweaks to address the ghosting could have taken place.. but then, Endwalker Summoner happened... the utmost worst design path they chose.
    (2)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,378
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If we lose it then I hope they have a version of it in phoenix. I hope they dont take it away. I have saved alot of runs on SMN with that resurrection.
    (2)

  5. #5
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    It's currently the only funny thing about smn. It's the only thing that makes me react and think.
    The smn is dead and buried, removing the ress is like pissing on its grave
    (4)

  6. #6
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    If having resurrection comes at the cost of a lot of damage than yes, I would like them to remove it.

    This isn’t a new idea of mine, or just in general, but no other role has this kind of divide in balance.

    Many groups want people to play red mage or summoner over black mage because of rez. There are players who play summoner specifically for progression, and then switch to BLM, because it’s what they prefer.

    It would be like if Reaper and Ninja dealt significantly lower rDPS, but came with some powerful utility that could help get further into a fight. They would likely be pressured into playing one of those jobs even if they preferred MNK or SAM.

    I would rather they either remove it or limit in some way and give them more damage.

    Maybe SMN gets access to 1 Rez per fight.
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,389
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Imagine SMN's damage without a raise, it's a scary thought.
    (1)

  8. #8
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Imagine SMN's damage without a raise, it's a scary thought.
    Now that that's in my head I demand SMN keep it
    (1)

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valence View Post
    Imagine SMN's damage without a raise, it's a scary thought.
    But first, they need to fix the brain-dead rotation by reverting back to the pet management
    (3)

  10. #10
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    IMO, it needs to be an all or nothing for raises. Either all casters have them or they don't.

    Personally, I'd prefer all casters to have a raise because it would actually create an identity for the role compared to the other two. That being said, DPS roles are so pointless right now with what they can do comparatively to others that if all casters got a unique raise, then we really need to be giving Phys Range and Melee equivalent, meaningful role actions.

    In a perfect world, all three roles would have a unique role action and completely balanced damage, which gives you the chance to chose your 4th DPS based on which role action you felt was most helpful.
    (1)

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