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  1. #11
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    If they do then I hope they bring dmg sauce.
    (1)

  2. #12
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I say drop it and give them more damage impact. They said it survived EW by the skin of its teeth so I think it’s going bye-bye in DT. It will definitely shake up the casters a bit and I like that.
    (1)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,012
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    If they drop resurrection, SMN will potentially get more damage, which provided the job stays as braindead as it is right now, will make it even more played than what it is currently (>50% of the caster dps in savage).

    I am not looking forward to it.
    (3)

  4. #14
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,211
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Maybe a take, but I feel like SMN has more grounds for keeping its rez than RDM considering SMN actually summons Phoenix, the rebirth primal.
    (4)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No. They shouldnt and keep the raise tax. Unless they do another rework to the job to make it vastly more skill based like BLM then it should keep the raise.
    (1)

  6. #16
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They can just remove the res and just not buff the dmg, the rangephys tax is still not in effect for SMN.
    (1)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I purely want casters (Red Mage included) to lose their Resurrection skills for two reasons:
    • So we can stop having to turbo-nerf the damage of non-BLM due to Rez-tax
    • So most player groups can stop looking at BLM everytime someone dies and think "if only you were SMN/RDM... shame", assuming they even allow them as the only Caster in their progression group

    Before anyone tells me "but their identity", stop. If you see "raise mage" as an identity then I am sorry, either your job's design or your perception of it is incredibly flawed.
    (3)

  8. #18
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I hope they don't remove res from the casters lol. Infact, I wish theyd add more skills to more jobs that enabled them to salvage fights.

    A lot of newer players may no have experienced this in the current age of dps check enrage, insta kill walls where you just brick your face against the wall if things dont go smoothly and try again. But! Back in the day, "walling" to reset after every non near perfect run was not a thing. You would struggle and crawl tooth and nail through the encounter. Sometimes... alot of the times it was a futile battle... but the rush of the struggle was there, the fight back from the brink. No one was thinking just neck yourself and rewind the clock. You would fight and fight and fight, and everytime you stumbled miraculously over the next hurdle your heart would beat just a little faster. Again, and again you'd beat the odds. No one is thinking "wall it" but then you'd get pressed again, back against the wall one lone soul, one lone hp remaining. Just before the end... the twinkle of resurrection... He's up! Suddenly a surge of hope flashes through the hearts of our incapacitated comrades. LB3! And in an instant the party roars back into life and the fight back from deaths door is real!

    I'm not saying every encounter needs to be like this. But with everyone so inwardly focused on the individual, trying to min/max individual roles shedding skills they deem unnecessary to their hyper specific dps ideals. They lose the bigger picture of how it all fits, how it all feels playing as a group. We can all be little dps gremlins, mashing away, perfectly, our own individual rotations. Closing ourselves off to the rest of the party, "walling" and getting angry should someone dare to interupt that world.

    But what we lose, my friends, is that already dwindling light of comradarie. We fight as 8 (sometimes 4) Don't be that guy that fights a team battle alone. Bring back the power of friendship trust in the heart of the c... ahem ignore that last bit.
    (1)

  9. #19
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Personally I would remove raise from all casters but put it as a role skill that they can use but with an insane cd like 600+ secs and still has the long cast time, so you literally only have it for "one" use per pull in savage content and you have to really know when to use it because you can waste it if you move during the cast.

    Then just focus on tuning the casters around the dmg or utility they bring and not whether they can "save" a run which imo becomes less relevant as content gets older and ppl know what to do. Leave the rez to the healers.
    (3)

  10. #20
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Marxam View Post
    dmg or utility
    Wait. But res is the caster utility xD theres the whole argument about how because of res, rdm and smn are held back dmg wise in comparison to blm. So its not "dmg or utility" its just dmg xD

    Unless you mean removing res and adding other utility skills? " Like mit? Healing? More stuff that you could just "leave to the healers" xD

    The arguement to remove res for more focus on dmg I get (even if i dont agree) but it doesn't make sense to remove utility to add utility? I guess more elaboration is needed on what exactly this new utility is that you would have in place of res :P

    I will say if they do remove res from casters a good replacement for that would be to allow the use of phoenix downs in battle :P it would kinda already balance itself given the "cast" time on using it which there is no way of speeding up ala swiftcast. It already has a really long cd and to top it off it shares that long cd with your potions so you really would not be using this normally save those life or death situations. Mmmm food for thought?
    (1)

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