If they do then I hope they bring dmg sauce.
If they do then I hope they bring dmg sauce.
I say drop it and give them more damage impact. They said it survived EW by the skin of its teeth so I think it’s going bye-bye in DT. It will definitely shake up the casters a bit and I like that.
If they drop resurrection, SMN will potentially get more damage, which provided the job stays as braindead as it is right now, will make it even more played than what it is currently (>50% of the caster dps in savage).
I am not looking forward to it.
Maybe a take, but I feel like SMN has more grounds for keeping its rez than RDM considering SMN actually summons Phoenix, the rebirth primal.
No. They shouldnt and keep the raise tax. Unless they do another rework to the job to make it vastly more skill based like BLM then it should keep the raise.
They can just remove the res and just not buff the dmg, the rangephys tax is still not in effect for SMN.
I purely want casters (Red Mage included) to lose their Resurrection skills for two reasons:
- So we can stop having to turbo-nerf the damage of non-BLM due to Rez-tax
- So most player groups can stop looking at BLM everytime someone dies and think "if only you were SMN/RDM... shame", assuming they even allow them as the only Caster in their progression group
Before anyone tells me "but their identity", stop. If you see "raise mage" as an identity then I am sorry, either your job's design or your perception of it is incredibly flawed.
I hope they don't remove res from the casters lol. Infact, I wish theyd add more skills to more jobs that enabled them to salvage fights.
A lot of newer players may no have experienced this in the current age of dps check enrage, insta kill walls where you just brick your face against the wall if things dont go smoothly and try again. But! Back in the day, "walling" to reset after every non near perfect run was not a thing. You would struggle and crawl tooth and nail through the encounter. Sometimes... alot of the times it was a futile battle... but the rush of the struggle was there, the fight back from the brink. No one was thinking just neck yourself and rewind the clock. You would fight and fight and fight, and everytime you stumbled miraculously over the next hurdle your heart would beat just a little faster. Again, and again you'd beat the odds. No one is thinking "wall it" but then you'd get pressed again, back against the wall one lone soul, one lone hp remaining. Just before the end... the twinkle of resurrection... He's up! Suddenly a surge of hope flashes through the hearts of our incapacitated comrades. LB3! And in an instant the party roars back into life and the fight back from deaths door is real!
I'm not saying every encounter needs to be like this. But with everyone so inwardly focused on the individual, trying to min/max individual roles shedding skills they deem unnecessary to their hyper specific dps ideals. They lose the bigger picture of how it all fits, how it all feels playing as a group. We can all be little dps gremlins, mashing away, perfectly, our own individual rotations. Closing ourselves off to the rest of the party, "walling" and getting angry should someone dare to interupt that world.
But what we lose, my friends, is that already dwindling light of comradarie. We fight as 8 (sometimes 4) Don't be that guy that fights a team battle alone. Bring back the power of friendship trust in the heart of the c... ahem ignore that last bit.
Personally I would remove raise from all casters but put it as a role skill that they can use but with an insane cd like 600+ secs and still has the long cast time, so you literally only have it for "one" use per pull in savage content and you have to really know when to use it because you can waste it if you move during the cast.
Then just focus on tuning the casters around the dmg or utility they bring and not whether they can "save" a run which imo becomes less relevant as content gets older and ppl know what to do. Leave the rez to the healers.
Wait. But res is the caster utility xD theres the whole argument about how because of res, rdm and smn are held back dmg wise in comparison to blm. So its not "dmg or utility" its just dmg xD
Unless you mean removing res and adding other utility skills? " Like mit? Healing? More stuff that you could just "leave to the healers" xD
The arguement to remove res for more focus on dmg I get (even if i dont agree) but it doesn't make sense to remove utility to add utility? I guess more elaboration is needed on what exactly this new utility is that you would have in place of res :P
I will say if they do remove res from casters a good replacement for that would be to allow the use of phoenix downs in battle :P it would kinda already balance itself given the "cast" time on using it which there is no way of speeding up ala swiftcast. It already has a really long cd and to top it off it shares that long cd with your potions so you really would not be using this normally save those life or death situations. Mmmm food for thought?
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