Thankfully don't encounter that too often myself.
I mean, I only 'help' the Healers that way if they're playing Floor-Mage and they themselves need the Raise. Or, occasionally, when a Tank is down and the Healers don't seem to have noticed or are preoccupied.
Oh absolutely, if the healers are dead or a huge chunk of people go down leading the healers (if they're even alive) to hardcast raise, then that's when a RDM can shine. Other times it's just main character syndrome rearing its ugly head.
Personally I would remove raise from all casters but put it as a role skill that they can use but with an insane cd like 600+ secs and still has the long cast time, so you literally only have it for "one" use per pull in savage content and you have to really know when to use it because you can waste it if you move during the cast.
Then just focus on tuning the casters around the dmg or utility they bring and not whether they can "save" a run which imo becomes less relevant as content gets older and ppl know what to do. Leave the rez to the healers.
Wait. But res is the caster utility xD theres the whole argument about how because of res, rdm and smn are held back dmg wise in comparison to blm. So its not "dmg or utility" its just dmg xD
Unless you mean removing res and adding other utility skills? " Like mit? Healing? More stuff that you could just "leave to the healers" xD
The arguement to remove res for more focus on dmg I get (even if i dont agree) but it doesn't make sense to remove utility to add utility? I guess more elaboration is needed on what exactly this new utility is that you would have in place of res :P
I will say if they do remove res from casters a good replacement for that would be to allow the use of phoenix downs in battle :P it would kinda already balance itself given the "cast" time on using it which there is no way of speeding up ala swiftcast. It already has a really long cd and to top it off it shares that long cd with your potions so you really would not be using this normally save those life or death situations. Mmmm food for thought?
RDM’s that wait till I’m 5 seconds through my hard cast raise specifically to then verraise are actively frustrating players
I’m standing here, I’m committed to raising this person, I’ve decided I feel safe enough with everyone’s HP to dedicate 7 seconds to doing my job of raising, let me raise and do your DPS. You are barely helping you are just wasting my time and mana and your DPS
If I’m dead or half the raid is dead and I’m spaming succor to keep the half alive then maybe consider it
Either everyone gets raise as a special role action or no one should. Magic ranged is always going to be an awkward spot where you absolutely do not want anyone with a rez once you know the fight just because BLM blows them out of the water damage wise, and inversely people who want to play BLM are effectively griefing during prog because they cant provide the incredible utility of a free rez.
You really need to give some actual real life examples of literally anyone making this huge thing of not bringing a rezzer DPS to prog. Mechanics in this game are such that if people don't know them, raises aren't going to carry you all the way up to an enrage.
Can having an extra rezzer be an asset? Yes, absolutely. Does everyone yell at the BLM for not playing a job with a raise ability? No. Everyone just shrugs and tries again, because if you are relying on a rezzer to save you from the next mechanic, you didn't do it right as a group anyway, and needed extra practice on the one that brought you so low to begin with.
Maybe this is a thing in world-first raids, where getting a bit more of a sneak peek at the next mechanic can make a huge difference, but I don't think that's what the game needs to be designed around honestly.
Last edited by ThorneDynasty; 05-06-2024 at 03:20 AM.
At best it can salvage a run to raise more people quickly or raise the healers that are both dead. Won't work on body checks though.
The classic summoner identity in the FF series is long suspenseful cast times, but for the best flashiest burst damage in the game. So I think this an opportunity to finally shed the rez like they always wanted, and for summoner to fully lean into a black mage equivalent DPS identity. Black mage being more consistent/constant sustained damage, and summoner for the BIG big burst. In pursuit of that I think they should even get rid of Searing Light, personally. Never really made much sense, them having a generic party damage buff. But I have always hated summoner having a rez in particular since it thematically makes little sense, just like the poison DoTs (compounded with Physick never being viable) . It could still have DoTs, just not poison-related ones. A rez, however, seems to me as thematically AND mechanically not something a summoner really ever had a logical basis for having, and them having it actively hinders them allowing it to reach its full DPS potential in the job balance dynamics. Unless it something tied to the conditional narrow window of being in Phoenix phase, of course, or something like a preventative Auto-Life. Therefore, I think Resurrection should be not an arcanist action, but specifically a scholar action, and the Phoenix rez (if they get one) should be learned at level 80 when you learn how to summon Phoenix (also putting red mage as the earlier learner now, and the primary star of the DPS rezzer show).
As for a solution to the red mage rez tax, how about it gets a stance sort of like in PVP but more like astrology's old sects that you can only change before combat starts, which gets rid of your ability to rez in favor of balancing you closer to black mage. Replacing the Verraise action with something DPS-related. Black-attuned versus white-attuned. In PVP, it gives you the choice between Magick Barrier or Frazzle. Just don't have that circle effect on the player constantly visible, it's utterly obnoxious. Personally, I like the idea of red mage being the only DPS rezzer since they are the only ones who deal with white magic. But giving them the option to not be confined to low DPS because they are the rez mage, that denies them their rightful claim to black magic identity as well, so this stance gives players and raid groups the option of if they are relying on them for their rez, or if the red mage is permitted to have their DPS fun as an equal to the other casters.
As a black mage main, I am fundamentally against black mage EVER getting a rez of any sort, since it is not just thematically irrelevant, but thematically and mechanically OPPOSITE to everything black mages stand for. It would clash with their entire design and gimmick, even if they got some sort of evil necromancer rez. I would like them to have Mana Shift back though...
Last edited by DustyBlue; 05-13-2024 at 12:32 PM. Reason: typo
This could perfectly fit in if there is something the summoner could do while channeling the summoning. I dunno.. something like a pet we can command and attack for us while we are busy chanting.. oh wait.
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