Quote Originally Posted by Supersnow845 View Post
Even zot is more the final boss than anything else, if someone wants to triple pull the final area of zot they should be allowed to, still zot is the high water mark, they need to “zotify” everything in EW

Bloodwhetting needs to go, the magic combo on PLD shouldn’t heal as well as holy Shelton, HOC shouldn’t be better excog healers should have more DPS options but in exchange need to heal more (id even take a nerf to healer AOE damage), BLM shouldn’t be as cracked in AOE damage as it is

Just small things like that
Hm. Won't change a lot, actually. Those are really minor changes, and most of them concern job's design - not the actual difficulty and interest of dungeons. But agree, self-healing on tanks should be banned or reworked.


Will this be enough to make the dungeons interesting? No. Tank stance is a great culprit of the current monotomy imo, as well as the lack of interesting mecs for the trash's pulls.