Quote Originally Posted by Supersnow845 View Post
Dungeons basically just need to have cracked AOE skills removed and an option to pull beyond what is possible with the healer literally barely present, that is it, I don’t think I’m asking much here
You forgot another factor : the fact that we have a high-ilevel gear rn. So.. Yeah, oc. The Endwalker's dungeons aren't going to be difficult. Do you remember Zot when Endwalker was launched ? As for your proposition, I would like some precise ideas - cause saying "it should be" ; "just remove cheat skills" isn't really specific.

Should we make tanks more reliable on healer ? I agree. Warrior (I am levelling it rn, since the jobs always seems... annoying, so I never bothered. Spoiler : it is annoying. And stupid). But beside that ? A dps rotation for healers, yup. And then ?