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  1. #1
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    479
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    I feel like the people who claim everything is "too easy" are people who have done the duties over and over. Normal content is not "too easy" - I think there's some form of difficulty in them in your first play through.

    There should just be another layer of difficulty to cater to the "midcore players". That is what I hope for. A suggestion would be adding a difficulty between normal and extreme/savage with more challenging, more fun, higher replayability.
    (4)

  2. #2
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by tsuchii View Post
    I feel like the people who claim everything is "too easy" are people who have done the duties over and over. Normal content is not "too easy" - I think there's some form of difficulty in them in your first play through.

    There should just be another layer of difficulty to cater to the "midcore players". That is what I hope for. A suggestion would be adding a difficulty between normal and extreme/savage with more challenging, more fun, higher replayability.
    Thank you for this. Most of the people on the forums, or so it seems to me, are players who have been here a long time. I'm one of them. And as old players, we tend to forget what a dungeon represents for newcomers, and all those who in general are not regular players at all. There are those who have simply forgotten; those whose memory is a little selective (“bof, in one go I understood X dungeon” < a player who isn't necessarily lying... but forgets to mention that he had played three other mmorpg before)... and those who refuse to admit that their pace of play is the primary factor in the ease they blame on lambda content.

    mmorpg players have always been more or less bulimic, but lately this has been taken to a rather remarkable extreme. Players who gobble up narrative content in a few days because they've taken days off for the release... Then complain that there's nothing left to do (?!). People who play almost daily, then complain that they find the lambda content easy (obviously, this is your umpteenth time in this dungeon! It would be surprising if you didn't find it easy, really). Even games like Darksouls and Sekiro are considered easy by some players, for the record.

    So no, please don't touch normal content, at least when it comes to dungeons which are necessary for the narrative. That being said, we could imagine a system where the facultative instances, those who aren't necessary to progress in the story, would be more complicated. There are no barriers for those, since they don't block the player who just want to enjoy the story.
    (2)

  3. #3
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    479
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Merrigan View Post
    Thank you for this. Most of the people on the forums, or so it seems to me, are players who have been here a long time. I'm one of them. And as old players, we tend to forget what a dungeon represents for newcomers, and all those who in general are not regular players at all. There are those who have simply forgotten; those whose memory is a little selective (“bof, in one go I understood X dungeon” < a player who isn't necessarily lying... but forgets to mention that he had played three other mmorpg before)... and those who refuse to admit that their pace of play is the primary factor in the ease they blame on lambda content.

    mmorpg players have always been more or less bulimic, but lately this has been taken to a rather remarkable extreme. Players who gobble up narrative content in a few days because they've taken days off for the release... Then complain that there's nothing left to do (?!). People who play almost daily, then complain that they find the lambda content easy (obviously, this is your umpteenth time in this dungeon! It would be surprising if you didn't find it easy, really). Even games like Darksouls and Sekiro are considered easy by some players, for the record.

    So no, please don't touch normal content, at least when it comes to dungeons which are necessary for the narrative. That being said, we could imagine a system where the facultative instances, those who aren't necessary to progress in the story, would be more complicated. There are no barriers for those, since they don't block the player who just want to enjoy the story.
    Yea. It's not really exclusively for the casual. I have realllly casual friends who struggled with EW normal content. And even duty finder can sometimes struggle with roulette duties.
    I sound repetitive but what we really need are challenging, higher difficulty options with higher replayability. Eg. some duties with really punishing heal or dps requirements or high mitigation requirements. Things that pose great challenge but not necessarily too gimmicky like savage/extreme.

    "Difficult" doesnt always have to be the ultra-complicated savage mechanics we keep on getting. I really dislike the bodycount mechanics this expansion. People should be able to "carry" or "salvage" a run if just 1 person is making the mistake.

    edit: spelling
    (3)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,532
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by tsuchii View Post
    Yea. It's not really exclusively for the casual. I have realllly casual friends who struggled with EW normal content. And even duty finder can sometimes struggle with roulette duties.
    I sound repetitive but what we really need are challenging, higher difficulty options with higher replayability. Eg. some duties with really punishing heal or dps requirements or high mitigation requirements. Things that pose great challenge but not necessarily too gimmicky like savage/extreme.

    "Difficult" doesnt always have to be the ultra-complicated savage mechanics we keep on getting. I really dislike the bodycount mechanics this expansion. People should be able to "carry" or "salvage" a run if just 1 person is making the mistake.

    edit: spelling
    I'd love for this to happen. It's what drew me to the game originally. Even if it's just a type of encounter found only in midcore content and not also in harder difficulties, I'd still have a blast with it. More Harrowing Hell please.
    (0)

  5. #5
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by tsuchii View Post
    I feel like the people who claim everything is "too easy" are people who have done the duties over and over. Normal content is not "too easy" - I think there's some form of difficulty in them in your first play through.
    I have just finished Shadowbringer, blind. Did dungeons with trusts and Dark Knight and w2w everything (except Gulg lol, I knew its fame but still wasn't prepared), did all trials blind as well. They were incredibly easy. Role quests were a joke too.
    (2)