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  1. #1
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Streamlined smooth w2w experience is great, I don't want to waste time with side rooms with pointless loot and keys to pick up. That's a waste of time, I'm glad they got rid of that bs. I just want more engaging mechanics during boss fights and trash and they absolutely gutted them because of Duty Support.
    (0)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Moqi View Post
    Streamlined smooth w2w experience is great, I don't want to waste time with side rooms with pointless loot and keys to pick up. That's a waste of time, I'm glad they got rid of that bs. I just want more engaging mechanics during boss fights and trash and they absolutely gutted them because of Duty Support.
    No they didn't.

    Look at one of the dungeons mentioned in Hasrat's post, Copperbell.

    Rather than everyone standing around waiting for spriggan to pop up and the flambeau and then the boss to drop from the ceiling, you're actively dodging and attacking the boss in that fight. You have to find the safe areas around three giant aoes that he jumps to. And you have to watch out for the direction his attack is going.

    On the second boss, rather than just the person who kicks off the bomb and the tank getting something to do by pulling the boss into it so it divides (with everyone jumping on that one add so there is *something* to hit), the boss divides itself now and all those pieces form individual aoes where players have to find the safe spots.

    On the third boss, rather than whaling away at the boss hitting the wall and maybe killing the adds, you have in/out mechanics on that fight and you have to pay attention to where he's aiming.

    The trash is identical. Nothing was changed there. And every single boss has much more engaging mechanics and display mechanics that would only appear in later dungeons so now sprouts are seeing this right in their first set of dungeons and will recognize those mechanics later on.
    (4)