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  1. #3611
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They should have upgraded the GCD heals when they added the increased healing magic potency trait considering the garbage scaling of the GCD heals was way more prevalent in ShB than it is now because we have that trait

    At least then they could have argued they were sequestering visual upgrades into one expansion (though SCH still has like 5 other skills that need upgrades visually), but if they try to sell us succor 2 as gameplay changing then they really have no idea what they are doing
    I do like SCH's muted visuals though. There's really no reason to make a backline tactician have flashy animations.

    Speaking of, it would be nice if they allowed us to have animation packs for people that prefer one over the other.
    (1)

  2. #3612
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    I do like SCH's muted visuals though. There's really no reason to make a backline tactician have flashy animations.

    Speaking of, it would be nice if they allowed us to have animation packs for people that prefer one over the other.
    I don’t think they need to give SCH the “holos or pnuema” treatment but SCH has a bad problem where succor, whispering dawn, fey illumination, angel whisper and seraphic illumination specifically really are absolutely terrible at representing their range with their animation

    Whispering dawn has the small ring of stars but that ring doesn’t extend 15 yalms, fey illumination gives zero indication of its distance, it’s just its distance is so big you can barely miss it and succor really ought to be represented either like a bubble or like e prognosis that has very specific bounds

    I’m fine with SCH being muted but AOE heals should accurately represent their own range
    (1)

  3. #3613
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t think they need to give SCH the “holos or pnuema” treatment but SCH has a bad problem where succor, whispering dawn, fey illumination, angel whisper and seraphic illumination specifically really are absolutely terrible at representing their range with their animation

    Whispering dawn has the small ring of stars but that ring doesn’t extend 15 yalms, fey illumination gives zero indication of its distance, it’s just its distance is so big you can barely miss it and succor really ought to be represented either like a bubble or like e prognosis that has very specific bounds

    I’m fine with SCH being muted but AOE heals should accurately represent their own range
    I can agree with the need for clearer visual definition, but when you said visual upgrades, I immediately thought of upgraded flashy animations.
    (1)

  4. #3614
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ty_taurus View Post
    We cannot keep adding more healing abilities until we have enough outgoing damage for the heals we already have
    They will probably gonna do the next best thing - upgrade existing abilities to more powerful versions. Because more heal potencies and more powerful mitigations is what everybody needs, right?
    (1)

  5. #3615
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,037
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    1. Fix Toxikon--make it a worthwhile DPS tool that I regularly interact with.
    2. Decrease the duration of the DOT to 15 seconds and the cooldown of Phlegma to 20 seconds to make Sage feel more fast paced like in PVP.
    3. Add at least a couple new attacks to Sage's arsenal, preferably ones used more frequently than once per 120 seconds.
    4. Turn Pneuma into an actual DPS tool, preferably with a shorter cooldown. I want my laser to be a part of my attack pattern, not a glorified Cure III that's DPS neutral.
    I'd add another point:
    Make the job actually interact with Kardia instead of leaving it as glorified Embrace spam. You have a perfectly functional mechanic to build around.
    (6)

  6. #3616
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Kardia and Eukrasia both have so much potential and are so underutilized.
    (3)

  7. #3617
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,416
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    One thing they could also do next to reintroducing more healing abilities on the GCD or repurposing some into it, could be to also dramatically shift the paradigm of GCD heals vs oGCD heals in a way that makes oGCD heals extremely thin in comparison. No more silly 800 potency OGCD heals and shields and whatnot. Make it diffuse, small, like something that will definitely put apart a good healer from the average healer, especially if some small mitigation also comes attacked to some (5%, etc). In counterpart make sure that the GCD heals are the strongest tools on the job for the simple reason that the healer has to sacrificed actual GCD economy to use them. The current model where GCD heals constitute the last resort for healers doesn't stand anymore, much like cure 1 doesn't stand in a system where MP doesnt matter.
    (0)

  8. #3618
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    I'm dropping healing for 7.0 after telling myself to hold out for "one more expansion."

    And YoshiP will probably see my shift in the population and think that it's a sign that healing is too hard and pushing players away.

    There is no winning.
    (11)

  9. #3619
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HappyHubris View Post
    I'm dropping healing for 7.0 after telling myself to hold out for "one more expansion."

    And YoshiP will probably see my shift in the population and think that it's a sign that healing is too hard and pushing players away.

    There is no winning.
    The eternal problem

    If we stay they call the numbers healthy and change nothing

    If we leave they think we are leaving because healer is too hard and make it easier
    (15)

  10. #3620
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,581
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The eternal problem

    If we stay they call the numbers healthy and change nothing

    If we leave they think we are leaving because healer is too hard and make it easier
    (9)

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