Page 361 of 418 FirstFirst ... 261 311 351 359 360 361 362 363 371 411 ... LastLast
Results 3,601 to 3,610 of 4178
  1. #3601
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    We cannot keep adding more healing abilities until we have enough outgoing damage for the heals we already have, because right now we have way too many for what the game asks of us. Not to mention the burden of knowledge is already too high for the average player to even keep track of all the different heals available to them.

    We cannot keep increasing the damage of each healer's spammable attack spell, as that continues to pressure healers more and more to have as close to 100% DPS uptime as possible. We should actually be reducing the damage of each spammable attack spell by redirecting that potency into new attacks to relieve that pressure because it's way too high as it stands.

    Healers should be rewarded for improving, but instead they're punished with miserable gameplay. No other role would tolerate playing a level 4 job at level 90. Why should healers?
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #3602
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,995
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    We cannot keep increasing the damage of each healer's spammable attack spell, as that continues to pressure healers more and more to have as close to 100% DPS uptime as possible.
    I think they're seeing this problem as well, the potency boost they gave the filler spell in EW was very small.

    I wouldn't be surprised if DT doesn't upgrade any of the damage spells and instead upgrades our GCD heals (funny that they think the GCD heals matter), like the common theory of a Medica II upgrade after the benchmark released.
    (3)

  3. #3603
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    195
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by currentlemon View Post

    Edit: Another thing I'd like to add is that overhealing isn't punished. In previous expansions, healers who overhealed build aggro overtime, which caused mobs / trash pulls to turn away from the tank and attack the healers occasionally. I'd like this to come back in DT as the mechanic taught healers not to overheal in fights.
    Oof, glad I missed when that was a thing, would have made my attempt at trying to play healer even worse.
    (0)

  4. #3604
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I think they're seeing this problem as well, the potency boost they gave the filler spell in EW was very small.

    I wouldn't be surprised if DT doesn't upgrade any of the damage spells and instead upgrades our GCD heals (funny that they think the GCD heals matter), like the common theory of a Medica II upgrade after the benchmark released.
    Tbh, I have nothing against upgrading GCD heals for the sole purpose of making the animations not dull and old as hell. You might never see them, but I'd rather they at least have nice looking animations, which I think is true for Medica III. Whatever AST's upgraded Helios is though... Eh... the Mt Gulg Sin Eater look doesn't really make sense to me. But what I've been saying is, if the only new healing they have to show for DT is upgraded animations for heals we already have, then that's honestly good news.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #3605
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,995
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Tbh, I have nothing against upgrading GCD heals for the sole purpose of making the animations not dull and old as hell. You might never see them, but I'd rather they at least have nice looking animations, which I think is true for Medica III. Whatever AST's upgraded Helios is though... Eh... the Mt Gulg Sin Eater look doesn't really make sense to me. But what I've been saying is, if the only new healing they have to show for DT is upgraded animations for heals we already have, then that's honestly good news.
    I wouldn't celebrate yet, the benchmark usually shows healers healing anyway. It's the job actions trailer and media tour that will show us if any feedback actually went through.
    (1)

  6. #3606
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I wouldn't celebrate yet, the benchmark usually shows healers healing anyway. It's the job actions trailer and media tour that will show us if any feedback actually went through.
    Not celebrating, but I'm not gonna rag on it either you know? I'm pretty convinced the Sage animation isn't Toxikon 3 as well, so that's something I'm feeling more pleased with. And I don't think it's Dyskrasia III either. Dyskrasia is point-blank while this new attack clearly isn't.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #3607
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    Not celebrating, but I'm not gonna rag on it either you know? I'm pretty convinced the Sage animation isn't Toxikon 3 as well, so that's something I'm feeling more pleased with. And I don't think it's Dyskrasia III either. Dyskrasia is point-blank while this new attack clearly isn't.
    I'm in the same boat. If our "New" healing abilities are just upgrades, then it's an acknowledgement by the dev team that Healers don't need brand new healing abilities. They are fine where they are now, but they still need to flesh out the kit. I don't believe SGE's new ability is an upgrade to Toxikon either, but rather, a new ability. What that ability is, we'll have to find out in May.
    (1)

  8. #3608
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,513
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They should have upgraded the GCD heals when they added the increased healing magic potency trait considering the garbage scaling of the GCD heals was way more prevalent in ShB than it is now because we have that trait

    At least then they could have argued they were sequestering visual upgrades into one expansion (though SCH still has like 5 other skills that need upgrades visually), but if they try to sell us succor 2 as gameplay changing then they really have no idea what they are doing
    (1)

  9. #3609
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    I'm in the same boat. If our "New" healing abilities are just upgrades, then it's an acknowledgement by the dev team that Healers don't need brand new healing abilities. They are fine where they are now, but they still need to flesh out the kit. I don't believe SGE's new ability is an upgrade to Toxikon either, but rather, a new ability. What that ability is, we'll have to find out in May.
    I think what I'm more cautious about with the upcoming changes is this new attack and whatever other changes actually cutting into the Dosis spam problem (and like problems for the other healers). Like Scholar having a new OGCD attack is great, but if it's just one extra attack every 120 seconds, that doesn't exactly address the gameplay issue. For me, my biggest wish list in order of importance for Sage looks like this:

    1. Fix Toxikon--make it a worthwhile DPS tool that I regularly interact with.
    2. Decrease the duration of the DOT to 15 seconds and the cooldown of Phlegma to 20 seconds to make Sage feel more fast paced like in PVP.
    3. Add at least a couple new attacks to Sage's arsenal, preferably ones used more frequently than once per 120 seconds.
    4. Turn Pneuma into an actual DPS tool, preferably with a shorter cooldown. I want my laser to be a part of my attack pattern, not a glorified Cure III that's DPS neutral.

    Points 2 and 3 can kinda be interchangeable depending on what those new attacks are. If they're just some longer cooldowns, then point 2 is more important to me. But if the new attacks resolve what I'm looking for from point 2, which is overall faster paced DPS gameplay, then I'm fine keeping the DOT and Phlegma cooldown where they are.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #3610
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    I think what I'm more cautious about with the upcoming changes is this new attack and whatever other changes actually cutting into the Dosis spam problem (and like problems for the other healers). Like Scholar having a new OGCD attack is great, but if it's just one extra attack every 120 seconds, that doesn't exactly address the gameplay issue. For me, my biggest wish list in order of importance for Sage looks like this:

    1. Fix Toxikon--make it a worthwhile DPS tool that I regularly interact with.
    2. Decrease the duration of the DOT to 15 seconds and the cooldown of Phlegma to 20 seconds to make Sage feel more fast paced like in PVP.
    3. Add at least a couple new attacks to Sage's arsenal, preferably ones used more frequently than once per 120 seconds.
    4. Turn Pneuma into an actual DPS tool, preferably with a shorter cooldown. I want my laser to be a part of my attack pattern, not a glorified Cure III that's DPS neutral.

    Points 2 and 3 can kinda be interchangeable depending on what those new attacks are. If they're just some longer cooldowns, then point 2 is more important to me. But if the new attacks resolve what I'm looking for from point 2, which is overall faster paced DPS gameplay, then I'm fine keeping the DOT and Phlegma cooldown where they are.
    Good suggestions. I have a few suggestions for WHM myself.

    1. Have Cure 1 and Medica 1 merge and upgrade to their stronger GCD abilities. No more Free Cure Trap.

    2. Merge the two water shields, Divine Benson and Aquaviel, into one button.

    3. Decrease Aero / Dia’s DoT timer to 12 or 18 seconds.

    4. Reintroduce a reworked Fluid Aura and upgrade it to a proper Water DPS ability that has a 15 or 20 second cooldown.

    5. Find a way to include Holy into WHM’s single target rotation.

    If all or some these suggestions happen to WHM in DT, I’d be satisfied.
    (1)

Page 361 of 418 FirstFirst ... 261 311 351 359 360 361 362 363 371 411 ... LastLast