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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    I'm in the same boat. If our "New" healing abilities are just upgrades, then it's an acknowledgement by the dev team that Healers don't need brand new healing abilities. They are fine where they are now, but they still need to flesh out the kit. I don't believe SGE's new ability is an upgrade to Toxikon either, but rather, a new ability. What that ability is, we'll have to find out in May.
    I think what I'm more cautious about with the upcoming changes is this new attack and whatever other changes actually cutting into the Dosis spam problem (and like problems for the other healers). Like Scholar having a new OGCD attack is great, but if it's just one extra attack every 120 seconds, that doesn't exactly address the gameplay issue. For me, my biggest wish list in order of importance for Sage looks like this:

    1. Fix Toxikon--make it a worthwhile DPS tool that I regularly interact with.
    2. Decrease the duration of the DOT to 15 seconds and the cooldown of Phlegma to 20 seconds to make Sage feel more fast paced like in PVP.
    3. Add at least a couple new attacks to Sage's arsenal, preferably ones used more frequently than once per 120 seconds.
    4. Turn Pneuma into an actual DPS tool, preferably with a shorter cooldown. I want my laser to be a part of my attack pattern, not a glorified Cure III that's DPS neutral.

    Points 2 and 3 can kinda be interchangeable depending on what those new attacks are. If they're just some longer cooldowns, then point 2 is more important to me. But if the new attacks resolve what I'm looking for from point 2, which is overall faster paced DPS gameplay, then I'm fine keeping the DOT and Phlegma cooldown where they are.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,062
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    1. Fix Toxikon--make it a worthwhile DPS tool that I regularly interact with.
    2. Decrease the duration of the DOT to 15 seconds and the cooldown of Phlegma to 20 seconds to make Sage feel more fast paced like in PVP.
    3. Add at least a couple new attacks to Sage's arsenal, preferably ones used more frequently than once per 120 seconds.
    4. Turn Pneuma into an actual DPS tool, preferably with a shorter cooldown. I want my laser to be a part of my attack pattern, not a glorified Cure III that's DPS neutral.
    I'd add another point:
    Make the job actually interact with Kardia instead of leaving it as glorified Embrace spam. You have a perfectly functional mechanic to build around.
    (6)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    I'd add another point:
    Make the job actually interact with Kardia instead of leaving it as glorified Embrace spam. You have a perfectly functional mechanic to build around.
    You're right, I totally forgot to add that as well as another point.

    5. Redirect the focus of Sage's healing away from Addersgall and into Kardia, or make Addersgall a resource generated form DPS instead of automatically over time.
    6. Add more emphasis on Sage healing through barriers and less emphasis on healing through regens.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.