Quote Originally Posted by currentlemon View Post
I'm in the same boat. If our "New" healing abilities are just upgrades, then it's an acknowledgement by the dev team that Healers don't need brand new healing abilities. They are fine where they are now, but they still need to flesh out the kit. I don't believe SGE's new ability is an upgrade to Toxikon either, but rather, a new ability. What that ability is, we'll have to find out in May.
I think what I'm more cautious about with the upcoming changes is this new attack and whatever other changes actually cutting into the Dosis spam problem (and like problems for the other healers). Like Scholar having a new OGCD attack is great, but if it's just one extra attack every 120 seconds, that doesn't exactly address the gameplay issue. For me, my biggest wish list in order of importance for Sage looks like this:

1. Fix Toxikon--make it a worthwhile DPS tool that I regularly interact with.
2. Decrease the duration of the DOT to 15 seconds and the cooldown of Phlegma to 20 seconds to make Sage feel more fast paced like in PVP.
3. Add at least a couple new attacks to Sage's arsenal, preferably ones used more frequently than once per 120 seconds.
4. Turn Pneuma into an actual DPS tool, preferably with a shorter cooldown. I want my laser to be a part of my attack pattern, not a glorified Cure III that's DPS neutral.

Points 2 and 3 can kinda be interchangeable depending on what those new attacks are. If they're just some longer cooldowns, then point 2 is more important to me. But if the new attacks resolve what I'm looking for from point 2, which is overall faster paced DPS gameplay, then I'm fine keeping the DOT and Phlegma cooldown where they are.