I physically cannot see a single downside to making damage kits more interesting, upping healing in savage and leaving healing mostly the same in normal except maybe organise it a bit differently so it better benefits regen healers

Square already doesn’t account for healer DPS in casual content (go into your average dungeon and do zero DPS as a healer, it’ll make all the DPS 2 minutes align correctly at the bosses) and the community basically “enforces” if you don’t want to do damage you shouldn’t be pressured into it so literally what is the downside of diversifying the damage options for people who want it

Healing requirements should go up in savage (I don’t care how talented they were TOP cleared on patch with no healers shouldn’t have been remotely mathematically possible) to make us have to heal more often but that may be harder in casual considering they are terrified of upping the skill floor in casual