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  1. #61
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rawker View Post
    To be fair, i used to hate Dissipation too. Getting to know your kit even more to find those windows where the added healing potency and AF stacks offer more value than a pet with all of its abilities on cooldown.
    A lot of people tend to see Dissipation as useless, but it's actually so good for times when you need to Succor (Week 1 Harrowing Hell in P10S for example).

    I think the biggest problem with Dissipation isn't the existence of the skill but the fact that we almost never have to use GCD heals at all.
    (2)

  2. #62
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    That is mainly due to the massive surplus on healing cooldowns. In my opinion, more abilities like Thin Air, Deployment/Emergency Tactics are what the game needs to encourage more usage of GCDs to heal.
    (6)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #63
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,785
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’ve always said dissipations biggest crime is it’s one of the very few CD’s from HW that remains totally unaltered. It’s from a world where to get something good you needed to accept something bad, that sort of gameplay just doesn’t exist anymore and to people that comes off as a clash they don’t want to have to deal with
    (4)

  4. #64
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I’ve always said dissipations biggest crime is it’s one of the very few CD’s from HW that remains totally unaltered. It’s from a world where to get something good you needed to accept something bad, that sort of gameplay just doesn’t exist anymore and to people that comes off as a clash they don’t want to have to deal with
    Any other example?
    I can recall dragoon's dmg buff which also made them take more dmg... Oh and Priest stance... Yeh I suppose...
    Tbh they could just reduce the duration to 12s and that would help a ton...
    (0)

  5. #65
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,785
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Tank and cleric stance are big ones, mana shift was another one if you weren’t on BLM, you can argue casting stance on the phys ranged is another
    (1)

  6. #66
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    You meant Blood for Blood? also Cleric Stance. All tank stance used to have damage down attached to it.

    Anyway, of all 3 healers that got to experience old Cleric Stance, SCH had the most synergy with it. Having to place all your dots, Rouse the fairy(unaffected by Cleric Stance) only to temporarily go out to apply Adloquium/Succor was legitimately fun. Old Lustrate used to ignore Cleric Stance. So sad we don't get to enjoy it. If anything, SCH can get Cleric Stance back and call it... I dunno.. Addendum: Black and Addendum: White

    Quote Originally Posted by Supersnow845 View Post
    Tank and cleric stance are big ones, mana shift was another one if you weren’t on BLM, you can argue casting stance on the phys ranged is another
    Dont forget old Mage's Ballad and Army's Peon draining the BRDs MP and a massive damage penalty.
    (1)
    Last edited by rawker; 04-24-2024 at 04:37 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  7. #67
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Wouldn't Cleric Stance be redundant now that most of the healing is done through ogcd tho? not to mention the several healing buffs that could potentially offset the penalty anyway, so more often than not a healer could just sit on it comfortably without ever turning it off.
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  8. #68
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Allegor View Post
    Wouldn't Cleric Stance be redundant now that most of the healing is done through ogcd tho? not to mention the several healing buffs that could potentially offset the penalty anyway, so more often than not a healer could just sit on it comfortably without ever turning it off.
    Depends, it would affect WHM quite substancially making it very annoying to play. You'd have to remove it every time you'd want to use a lilly spell.
    On the other hand, the other 3 healers would probably not care... SCH would simply remove it before a deploy, AST before a neutral sect shield if that ever happen (and macro?... would the buff be affected?) and SGE before Pneuma...

    That would effectively make WHM the worst healer to play.
    (0)

  9. #69
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Cleric Stance used to swap INT and MND stats. MND only affected healing and INT affected dps actions. No amount of healing buffs will offset when your MND stat switched with INT, imo. Even if you Fey Illumination (used to be 20% increase to healing spells), under CS, your base Physick healing is the same as SMN's so yeah... pathetic.

    Before SCH's Lustrate was changed in HW to be what it is right now, it used to heal 25% of the target's max HP. This ignored Cleric Stance as it is not using the healing magic stat. So any healing, be it GCD or oGCD that makes use of healing magic substat (MND), it gets rekt by Cleric Stance.

    Also another thing is that the Fairy is not affected by Cleric Stance. So SCH can sit for extended periods of time in Cleric Stance where WHM and AST need to pay close attention.
    (0)
    Last edited by rawker; 04-24-2024 at 05:11 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  10. #70
    Player
    ParadoxHealer's Avatar
    Join Date
    Feb 2018
    Posts
    27
    Character
    Embyrr Wynter
    World
    Diabolos
    Main Class
    Astrologian Lv 70

    Please not even worse DPS +

    It is bad enough that healers lost all job identity, were dumbed down for ease, and are barely essential. Let's not move even further towards just being a weak DPS who is there for when someone stumbles. i love healing. i have been healing MMOs since they were text based. FFXIV had three healing jobs that were distinct and had their own strengths and weakness. Astrologian was one of the most unique healers I had ever played with a random element that brought in a new level of healing strategy. I loved alternating between the jobs to enjoy the benefits and weaknesses of each one. Instead of building on this healing jobs all blurred into extremely similar rotations where there is a minutia of difference. Sure it would be nice to have more DPS tools, but I already am bored playing four jobs that feel almost exactly the same. You do not even really get a challenge or variety by alternating jobs. Now you are going to move the role to feeling even less like a role? The homogenization of all the jobs hurt, but this role is all but destroyed at this point...
    (1)

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