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  1. #51
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    2) Thank you for asking. It's because the DPS jobs are tedious. Like, they don't use crowd control anymore, they don't or barely use interrupts, they don't use punishes, they don't have difficult resource management choices, there are no buff- or debuff-centric jobs, there's no pet management, half the buttons are glorified auto-attacks including on the casters, they all burst instead of using any other damage profile, their burst gauges all automatically fill in time as long as you keep your skills on cooldown. This is what I have to look forward to?
    This arguement of yours against more dps makes no sense. You don't want more dps because you think the dps kits actual dps have is boring, yet REFUSE to acknowledge the healers here who find the CURRENT dps kits JUST AS BORING and want them to change.

    We LITERALLY replace a DoT every 30s with only SGE currently having an extra dps button that isn't tied to a heal and our cry for something more interesting is "no because DPS jobs are tedious" to you? What? Do you think we're just going to say goodbye to cards? Our healing kit? Aetherflow? And become a dps? AST is STILL going to have their cards. SCH (hopefully, never know with the idiots at SE) is going to keep having the choice of Energy Drain and all their Aetherflow heals. WHM is still going to keep their lilies and I pray to the Twelve SGE gets a heal-by-dps overhaul so it can be its own thing and not discount SCH. And more importantly, we're STILL going to have our healing as our primary job. We just want our down time to be LESS BORING when we don't have to heal.

    We want MORE to juggle to we have more engagement.


    Tighter ilevel sync would fix them without requiring full overhauls and it's probably the best way to approach it when you look at the kind of carnage they inflicted on the ARR&HW dungeons. I don't know how you can look at those changes, hate them, and then say "please do the rest of the fights too."
    Tighter ilvl sync isn't going to do jack except to maybe Crystal Tower series. My problems with current fight design are thus:
    • Damage is too infrequent
    • Damage comes too slow
    • Tankbusters come too slow
    • Too much avoidable damage

    All of which ilvl sync doesn't do a damn thing towards.

    Fights would need to be adjusted, minor tweaks to full blown reworks.
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #52
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    1. Bring back some DPS mechanics, whether you think Healers need some sort of DPS rotation or a basic DPS focused archetype to keep track of while in a fight. (Such as SCH returned as a dotmage for example)
    (2)

  3. #53
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ASkellington View Post
    This arguement of yours against more dps makes no sense. You don't want more dps because you think the dps kits actual dps have is boring, yet REFUSE to acknowledge the healers here who find the CURRENT dps kits JUST AS BORING and want them to change.
    I can't imagine how someone can think the DPS jobs builder-spender rotations are boring while being totally fine with mashing 1 button 140 times on a healer. But hey, different strokes for different folks, I guess.
    (5)

  4. #54
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,142
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    I can't imagine how someone can think the DPS jobs builder-spender rotations are boring while being totally fine with mashing 1 button 140 times on a healer. But hey, different strokes for different folks, I guess.
    I think the argument is more that if actual DPS rotations are deemed boring, then there's no hope of making healer DPS rotations not-boring. And at some level, I agree with that.

    What do I do for this GCD?

    The DPS and Tank answer is always the same: push a damage button. And the entire point of a rotation is that there's not even a choice which damage button it is. It's already been chosen by the rotation; you need only do the right thing.

    Healers, in theory, might have to choose between pushing a damage button vs. a healing button. In practice, depending on the content you're running, the answer is very lopsided, and within those two answers (damage or healing), the choices are limited/obvious. Hence my previous response.
    (0)

  5. #55
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think the argument is more that if actual DPS rotations are deemed boring, then there's no hope of making healer DPS rotations not-boring. And at some level, I agree with that.
    While that's fine and all, I think the important thing is that the dev team tries something. We've had the same stale healer gameplay for 2 expansions now and it's clear that an increasing amount of people hate it.

    If the changes are bad, we give feedback. The important thing is that they try anything at this point.
    (5)

  6. #56
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think the argument is more that if actual DPS rotations are deemed boring, then there's no hope of making healer DPS rotations not-boring. And at some level, I agree with that.

    What do I do for this GCD?

    The DPS and Tank answer is always the same: push a damage button. And the entire point of a rotation is that there's not even a choice which damage button it is. It's already been chosen by the rotation; you need only do the right thing.

    Healers, in theory, might have to choose between pushing a damage button vs. a healing button. In practice, depending on the content you're running, the answer is very lopsided, and within those two answers (damage or healing), the choices are limited/obvious. Hence my previous response.
    That’s a core problem with the way 14’s jobs work as a collective and I don’t think “every GCD there is only button that is the correct button to press” should be used as a way to not get more damage options on healers

    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    (2)

  7. #57
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,142
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s a core problem with the way 14’s jobs work as a collective and I don’t think “every GCD there is only button that is the correct button to press” should be used as a way to not get more damage options on healers

    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    I think a more complete response would also throw some shade at encounter design. Give healers a bit more in the damage department, increase healing requirements a bit, and (re-)introduce randomness -- crit autos, untelegraphed mini-cleaves, less predictable ordering of mechanics, ty's suggestion of mechanics where you'll probably get hit by some AoEs but not all of them-- and I think you've got the foundation of less rigid gameplay.

    (And that randomness would affect all jobs, which I'd count as bonus.)
    (0)

  8. #58
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    You forget PvP gameplay exists. There's a rotation but it's not as rigid because fights change and players have to adapt. PvE though is pretty much doomed with the current way encounter design is developing if you want a non-static rotation. Unless they stop making everything so heavily scripted and introduce some variables and smaller checks to not want to hold everything for a burst window every 120s.
    (2)

  9. #59
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnotherPerson View Post
    You forget PvP gameplay exists. There's a rotation but it's not as rigid because fights change and players have to adapt. PvE though is pretty much doomed with the current way encounter design is developing if you want a non-static rotation. Unless they stop making everything so heavily scripted and introduce some variables and smaller checks to not want to hold everything for a burst window every 120s.
    PVP is a different game TBH
    (2)

  10. #60
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ramiee View Post
    i dont like Dissipation. I would rather it goes and the Fairy gains its flavour back because the fairy is the most unique element of scholar. Im not gonna get into it because this isn't a thread about what i want for scholar but lets just say I want the fairy to be literally our main focus when it comes to healing.
    To be fair, i used to hate Dissipation too. Getting to know your kit even more to find those windows where the added healing potency and AF stacks offer more value than a pet with all of its abilities on cooldown.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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