This arguement of yours against more dps makes no sense. You don't want more dps because you think the dps kits actual dps have is boring, yet REFUSE to acknowledge the healers here who find the CURRENT dps kits JUST AS BORING and want them to change.2) Thank you for asking. It's because the DPS jobs are tedious. Like, they don't use crowd control anymore, they don't or barely use interrupts, they don't use punishes, they don't have difficult resource management choices, there are no buff- or debuff-centric jobs, there's no pet management, half the buttons are glorified auto-attacks including on the casters, they all burst instead of using any other damage profile, their burst gauges all automatically fill in time as long as you keep your skills on cooldown. This is what I have to look forward to?
We LITERALLY replace a DoT every 30s with only SGE currently having an extra dps button that isn't tied to a heal and our cry for something more interesting is "no because DPS jobs are tedious" to you? What? Do you think we're just going to say goodbye to cards? Our healing kit? Aetherflow? And become a dps? AST is STILL going to have their cards. SCH (hopefully, never know with the idiots at SE) is going to keep having the choice of Energy Drain and all their Aetherflow heals. WHM is still going to keep their lilies and I pray to the Twelve SGE gets a heal-by-dps overhaul so it can be its own thing and not discount SCH. And more importantly, we're STILL going to have our healing as our primary job. We just want our down time to be LESS BORING when we don't have to heal.
We want MORE to juggle to we have more engagement.
Tighter ilvl sync isn't going to do jack except to maybe Crystal Tower series. My problems with current fight design are thus:Tighter ilevel sync would fix them without requiring full overhauls and it's probably the best way to approach it when you look at the kind of carnage they inflicted on the ARR&HW dungeons. I don't know how you can look at those changes, hate them, and then say "please do the rest of the fights too."
- Damage is too infrequent
- Damage comes too slow
- Tankbusters come too slow
- Too much avoidable damage
All of which ilvl sync doesn't do a damn thing towards.
Fights would need to be adjusted, minor tweaks to full blown reworks.