Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 172

Hybrid View

  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by rawker View Post
    Hmm.. what if they just add an effect to Cure 2 and Medica where it becomes Afflatus Solace and Afflatus Rapture if there is a lily stack.
    Scenarios like P7S purgation phase kinda makes me thankful they're separate buttons. But then, that sort of scenario doesn't happen too often either.

    I do want a better reason to be given if the WHM chooses to save their lilies... like how I personally would revamp them in one of my older post here
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    WHM is strangely the most and the least bloated healer

    It has the least number of buttons but it also has the most buttons that really don’t do anything to justify their existence or overlap with other superior buttons
    That's also kind of how I see it...


    POM is a fun burst button counterpart to ley lines but doesn’t actually do anything interesting
    See, in the healer wishlist, I suggested that PoM could grant blood lilly whenever you'd cast Glare. Without suggesting this to be an amazing idea, I feel like just adding new effects to some existing skills could help make our dps less boring.

    Because if adding button is really the one thing they want to avoid... many things could be done just by adding effects, something like:
    Get a blood lilly everytime you cast glare, holyIII or Dia while affected by PoM, up to 6 blood lilly
    Every 5 cast of Glare or Dia, HolyIII becomes HolyII which is instant and deal about 50% more damage than Glare. (Add a flower effect to the jauge gauge, blooming as we glare)
    Casting Assize grants one charge of HolyII for 15s.
    Whenever Dia expires, your next HolyII is a crit

    Like, it's not much, it isn't ground breaking or anything, but it would make things more dynamic and it effectively cost 0 new skills.
    (1)

  3. #3
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by rawker View Post
    Hmm.. what if they just add an effect to Cure 2 and Medica where it becomes Afflatus Solace and Afflatus Rapture if there is a lily stack.
    I think that's a good idea, and I've proposed it elsewhere. There are valid objections though; in some situations (particularly in ults) you want to hold a lily so that you can Rapture while moving during an upcoming mechanic, but you also need to heal the tank now - so you Cure II the tank instead of using Solace on them. Nuanced gameplay like that would unfortunately be lost by button consolidation.
    (0)

  4. #4
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    If that's what passes for nuanced gameplay for healers, I'd gladly exchange it for a more involved DPS kit (that would probably include movement utility anyway).
    (3)

  5. #5
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I mentioned a while back that despite being against further role/job homogenization, WHM would really benefit from having their own Eukrasia system, since Solace and Rapture are quite literally just instant cast Cure II and Medica, even having the same potencies. Maybe even have Holy turn into Misery, that'd be 3 less buttons to worry about.
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #6
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    1. Bring back some DPS mechanics, whether you think Healers need some sort of DPS rotation or a basic DPS focused archetype to keep track of while in a fight. (Such as SCH returned as a dotmage for example)
    (2)

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ASkellington View Post
    This arguement of yours against more dps makes no sense. You don't want more dps because you think the dps kits actual dps have is boring, yet REFUSE to acknowledge the healers here who find the CURRENT dps kits JUST AS BORING and want them to change.
    I can't imagine how someone can think the DPS jobs builder-spender rotations are boring while being totally fine with mashing 1 button 140 times on a healer. But hey, different strokes for different folks, I guess.
    (5)

  8. #8
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I can't imagine how someone can think the DPS jobs builder-spender rotations are boring while being totally fine with mashing 1 button 140 times on a healer. But hey, different strokes for different folks, I guess.
    I think the argument is more that if actual DPS rotations are deemed boring, then there's no hope of making healer DPS rotations not-boring. And at some level, I agree with that.

    What do I do for this GCD?

    The DPS and Tank answer is always the same: push a damage button. And the entire point of a rotation is that there's not even a choice which damage button it is. It's already been chosen by the rotation; you need only do the right thing.

    Healers, in theory, might have to choose between pushing a damage button vs. a healing button. In practice, depending on the content you're running, the answer is very lopsided, and within those two answers (damage or healing), the choices are limited/obvious. Hence my previous response.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think the argument is more that if actual DPS rotations are deemed boring, then there's no hope of making healer DPS rotations not-boring. And at some level, I agree with that.

    What do I do for this GCD?

    The DPS and Tank answer is always the same: push a damage button. And the entire point of a rotation is that there's not even a choice which damage button it is. It's already been chosen by the rotation; you need only do the right thing.

    Healers, in theory, might have to choose between pushing a damage button vs. a healing button. In practice, depending on the content you're running, the answer is very lopsided, and within those two answers (damage or healing), the choices are limited/obvious. Hence my previous response.
    That’s a core problem with the way 14’s jobs work as a collective and I don’t think “every GCD there is only button that is the correct button to press” should be used as a way to not get more damage options on healers

    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    (2)

  10. #10
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s a core problem with the way 14’s jobs work as a collective and I don’t think “every GCD there is only button that is the correct button to press” should be used as a way to not get more damage options on healers

    If you don’t like rigid rotations then you functionally don’t like any job in this game, healers have extremely rigid rotations they are just also a single button
    I think a more complete response would also throw some shade at encounter design. Give healers a bit more in the damage department, increase healing requirements a bit, and (re-)introduce randomness -- crit autos, untelegraphed mini-cleaves, less predictable ordering of mechanics, ty's suggestion of mechanics where you'll probably get hit by some AoEs but not all of them-- and I think you've got the foundation of less rigid gameplay.

    (And that randomness would affect all jobs, which I'd count as bonus.)
    (0)

Page 6 of 17 FirstFirst ... 4 5 6 7 8 16 ... LastLast