My primary concern with this statement lies in the uncertainty surrounding the availability of those items. Many of them, including Feast rewards, were not explicitly confirmed to be permanently unobtainable. The situation was rather ambiguous, with no clear indication of whether they would resurface in future seasons. Furthermore, these rewards were not initially presented as time-limited; instead, they were abruptly removed from the game, much like the content related to the Diadem. Fortunately, titles and rewards associated with the Fold were preserved in our current system, preventing their loss to the passage of time.
As a holder of the Monster Hunter Slayer title earned from the original Diadem, I'm disheartened by the decision to render this title unobtainable. When I earned it, there was no indication that it would become unavailable; it was more a stroke of luck than a result of intentional grinding. In this scenario, it seems as though I've been rewarded for enduring the game's inadequacies, which is far from ideal. It's not the first time FFXIV has compensated players for enduring its shortcomings with exclusivity. The recurrence of this trend within FFXIV raises concerns about their design choices and decision-making abilities.



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