I think they only put the hellhound stuff in the benchmark to show off the new hellhound weapons. Kind of a bad idea in hindsight, but this isn't the first time they've used that set without people actually being able to obtain it.
I used to be a big fan of the idea of older rewards returning. But after many years of back and forth over the topic. It just seems like it would be better to let players keep their trophies they earned and give newer players some newer trophies to earn.

No amount of currency given out can really make Crystal Conflict comparable to the feast. If the feast still existed I'd be more inclined to agree that perhaps there's some point at which you could introduce rewards for a currency for top 100 or something. But the two modes and their ranked experiences are just completely different and it just isn't comparable.

Adding them to trophy crystals or wolf collars is definitely not a great idea. It'd be like the equivalent of adding the Weapons of the Ultimate trials to poetics. You'd basically be removing all the effort and work that went into getting those items. In the current system you could make it be the cap of trophy crystals and the cap of wolf marks + 100 collars and you could still have your items in a few days. The currency is simply too easy to obtain. I think it worked for Wolf Collar weapons because those were already very easy to obtain, you simply needed to play for a number of seasons. But that can't really compare to something like a time limited reward in specific seasons.

This particularly would devalue any attempt at adding a ranked reward in the future as well. Players would most likely just do the minimum required amount and wait till rewards were added to the shop.

I think there is some credit towards adding a unique long term reward to commendation crystals. I liked the idea of a PvP relic or something interesting. Something new and unique and cool and worth playing hundreds of matches for and there could be an entire quest of gaining really cool armor and weapons and requiring different modes of participation and wins in pvp as well as having a tier requirement to buy different pieces. Similar to how Garo is but more permanent and longer lasting with more options of gear and tiers to choose from.

Like Diamond Tier and Above can buy X, Platinum and Above can buy Y, etc. Then you can save currency you obtain throughout the ranks to get different things to show how far you've excelled.

I think that's a much cooler idea than just bringing back the old rewards and sticking them in the shop. If they just stuck them in the shop they should probably be undyeable or something to have some sort of difference between what people earned back in the day.


I think if all players could actually earn every item in the game already I'd be more inclined to agree. But there are plenty of things that can never be obtained again. There are special items, titles, and legacy tattoos that could only be obtained for being there at the time. So if these items were all made to be obtained by anyone, then I believe it would be ok for the pvp items to also be obtained by anyone.

After many years of playing different games I think having items like that in a class where you actually had to be part of an event and participate and you can't go back in time and be part of it, are actually really important to MMORPG's personally. It adds a history to the item and to that time of the game, and you can't really replicate it and giving it out for free diminishes it.

I do hope Square makes better rewards for PvP in the future beyond frame kits, but I don't know that it should be the exact same rewards that others earned in the Feast.

I wish they had introduced the rewards in a better manner to begin with, but we can't go back in time and change it now.