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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ASkellington View Post
    Please do us all a favor and explain the logic of how nerfing the heal WAR gets on MULTIPLE TARGETS and leaving the single target healing that you're ranting about making WAR weak in Savage/Ultimate ALONE puts WAR at a disadvantage in said content? We're literally targeting the dungeon healing and nothing else.

    What is sounds like to me is you aren't reading the complaints properly and that you don't give a crap about how balance affects the entire game outside of your role.
    Because I don't see bloodwhetting in a dungeon environment as a gauge of the ENTIRE game. I have mentioned before "yes it is broken in dungeons" "It would do well to have a drop off heal per target". I don't see this as a nerf as it DOESN'T AFFECT SAVAGE.

    I feel that you are confusing the fact that I don't give two shits about dungeon content...I don't see dungeons as a gauge for how a job is SUPPOSED to operate at high level. Where it matters.

    Can a WAR solo a dungeon boss....yes. I have also done this on PLD. And GNB.....and DRK. Hell I have done this on MNK. ....you want to know how? BECAUSE IT'S A DUNGEON BOSS!

    From what I gather from your comments is that you want 100% of the game balanced at ALL times....no exceptions. And any outliers should be ground into the dirt. Good luck with that. And we wonder why we have homogenization in the game....it's because people want EVERYTHING to balanced to a razor thin margin....and they bitch and moan when it's .0003% off from the lowest and highest in the tank category.

    How hard is that to understand?

    So yeah...I feel like I want the tanks to stay just the way that they are because to me...this is a compromise. What we have now is the most balanced they have ever been given each tanks respective strengths and weaknesses.

    Where I have an issue is when people that want to take an inch.....then take a mile with this whole furthermore way of addressing the tanks. I argue...where does it end? Until all the tanks mitigation is the lowest is has ever been and we have nothing to address incoming damage? That healers would "god forbid" stop DPSing to heal us?

    You change something from the tanks....you change something from the healers....and so on.

    I feel nobody will be satisfied until WAR is ground into the dirt so that they can have some personal gratification of "There, that's better" mentality. Then like always the "mob" shifts it's gaze to the other tanks and wring their hands..."Now who's next?"

    So....continue to use NORMAL content as a gauge for the entire game and decide what is to strong and what is weak.

    Let the nerfing begin....hope healers can keep up.
    (1)
    Last edited by Sqwall; 04-26-2024 at 12:54 AM.