short mits are fine. it just needs to tone down on the self-healing on some of them... especially the Benediction every 25s
short mits are fine. it just needs to tone down on the self-healing on some of them... especially the Benediction every 25s
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.


Again you can’t discount the fact that you can’t just keep buffing each tank amongst each other and ignore the fact that you are quite literally warping the game around you. Absolutely none of the nerfs lyth has suggested would make WAR bad in any way. Tanks are just way too used fo literally never being nerfed
The other person said 8% mitigation is useless, better go tell SCH to delete illumination off their hotbar then as apparently anything less than 15% mitigation is useless. See the problem, you’ve become so blind to how strong you are you are willing to throw the baby out with the bath water on a mitigation that is still incredibly useful just because it’s not the strongest mitigation in the game anymore
For the record...i'm not asking to be nerfed....i'm asking that I take more damage....BUFF THE MOB'S/BOSSES AUTOS!
That also seems way easier to balance.
Take our mitigation that you claim is overpowered, and turn it into required. If you don't use your kit correctly...you will die...guaranteed.
And also about the 8% mitigation from Shake....that would basically be the worst raid wide mitigation out of ALL the tanks. Might as well just nerf all the other tanks to further hamper them while we are at it. Hell, why don't we go a step further...Excog and Benediction are to powerful...those need nerfed because that's just to much power for a healer to have to on a single button. Healers are to strong and have to many buttons...that heal....just like those dumb tanks with buttons that mitigate...because they are tanks.
This will never end; people will always find things to bitch about when they think something is drastically wrong. I will continue to argue that tanks are fine and further messing with them is just going to upset everything else.
I have read numerous times on this thread that people basically want WAR gutted, and i'm just in disbelief. They claim it's not very big changes...but then you see what they propose and it's literally the entire mitigation kit of WAR, and they think...."Yep that looks good!" Like do you even play this job? Do you even play this job in savage...or higher?
After playing WAR for around 3 years (end of SHB and most of EW)...."I wouldn't play that at all if they implemented those changes. The other tanks would just fundamentally be better...and if they did that for ALL tanks....I probably wouldn't tank anymore...or play the game....because what they want....isn't fun"




If it was an 8% mitigation it would be 2% weaker than veil (which I’d be totally fine nerfing) with the advantage of the fact that like currently it works on all raidwides not just magical raidwides which was always shields advantage and they don’t suffer from diminishing mitigation returns, they can also be buffed with heal upsFor the record...i'm not asking to be nerfed....i'm asking that I take more damage....BUFF THE MOB'S/BOSSES AUTOS!
That also seems way easier to balance.
Take our mitigation that you claim is overpowered, and turn it into required. If you don't use your kit correctly...you will die...guaranteed.
And also about the 8% mitigation from Shake....that would basically be the worst raid wide mitigation out of ALL the tanks. Might as well just nerf all the other tanks to further hamper them while we are at it. Hell, why don't we go a step further...Excog and Benediction are to powerful...those need nerfed because that's just to much power for a healer to have to on a single button. Healers are to strong and have to many buttons...that heal....just like those dumb tanks with buttons that mitigate...because they are tanks.
This will never end; people will always find things to bitch about when they think something is drastically wrong. I will continue to argue that tanks are fine and further messing with them is just going to upset everything else.
I have read numerous times on this thread that people basically want WAR gutted, and i'm just in disbelief. They claim it's not very big changes...but then you see what they propose and it's literally the entire mitigation kit of WAR, and they think...."Yep that looks good!" Like do you even play this job? Do you even play this job in savage...or higher?
After playing WAR for around 3 years (end of SHB and most of EW)...."I wouldn't play that at all if they implemented those changes. The other tanks would just fundamentally be better...and if they did that for ALL tanks....I probably wouldn't tank anymore...or play the game....because what they want....isn't fun"
Equilibrium is fine but doesn’t need its regen, thrill can honestly stay, bloodwhetting should be once per GCD and glint doesn’t heal you
If you still think that’s too weak then u honestly don’t know what to tel you, if that’s too weak you obviously aren’t remotely interested in actual balance of any role besides the internal tank balance




We aren't talking about savage. Obviously. Bloodwhetting is broken in dungeons and completely invalidates Healers in a trinity game. The AOE healing NEEDS to be nerfed. Period. Or removed for all I care. Quite literally WAR's aoe combo can get them from 1 to full. And that's up every 25s.
And that isn't including the stupid regen they added to SiO that WAR doesn't even need nor does it fit thematically with the class.
One of the following needs to happen to BW:
- Nerf the overall healing BW gives from multiple targets (100 for first target 50% for everything else)
- Cap the amount of targets you can heal off of
- Increase the CD to a minimum of 60s if its going to keep its healing
- REMOVE the healing on AOE and keep it for single target attacks only
And you can remove the regen off of SiO while we're at it.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE



We could say that the other tanks and healers wouldn't be able to handle mob incoming damage if it was scaled to Bloodwhetting until our heads explode and you would still insist that nerfing isn't the easiest solution. I swear it sometimes feels like I'm the only tank main on this site who actually sees we need to be toned down in a general sense. So many of you would fight tooth and nail to just keep the powercreep getting worse instead of balancing the actual game.For the record...i'm not asking to be nerfed....i'm asking that I take more damage....BUFF THE MOB'S/BOSSES AUTOS!
That also seems way easier to balance.
Take our mitigation that you claim is overpowered, and turn it into required. If you don't use your kit correctly...you will die...guaranteed.
And also about the 8% mitigation from Shake....that would basically be the worst raid wide mitigation out of ALL the tanks. Might as well just nerf all the other tanks to further hamper them while we are at it. Hell, why don't we go a step further...Excog and Benediction are to powerful...those need nerfed because that's just to much power for a healer to have to on a single button. Healers are to strong and have to many buttons...that heal....just like those dumb tanks with buttons that mitigate...because they are tanks.
This will never end; people will always find things to bitch about when they think something is drastically wrong. I will continue to argue that tanks are fine and further messing with them is just going to upset everything else.
I have read numerous times on this thread that people basically want WAR gutted, and i'm just in disbelief. They claim it's not very big changes...but then you see what they propose and it's literally the entire mitigation kit of WAR, and they think...."Yep that looks good!" Like do you even play this job? Do you even play this job in savage...or higher?
After playing WAR for around 3 years (end of SHB and most of EW)...."I wouldn't play that at all if they implemented those changes. The other tanks would just fundamentally be better...and if they did that for ALL tanks....I probably wouldn't tank anymore...or play the game....because what they want....isn't fun"
Even making Bloodwhetting heal based on a percentage of damage dealt would not gut the class, we literally had that in Shadowbringers. You would still be able to survive even if it was once per GCD in mob packs because of the rest of your kit and the fact that, yknow, healers exist.




I’m still trying to get over the fact that an 8% of the tanks health shield every 90 seconds is apparently useless without it being 15% (so the strongest oGCD shield in the game), also heal and get a regen for twice the heals potency
Don't tell them Drk and Gnb only get a 10% magic only mit, that *Actually* does nothing in some situations, while still being worse against magic damage than shake it off.




Available mitigation dictates how outgoing damage gets tuned, not the reverse, since all tank combinations need to be able to clear content. Discrepancies limit your ability to create challenging mitigation checks. As an example, if you release a big physical damage raidwide like HH in P10S, you have to still design to allow a DRK/GNB composition to clear on week 1, knowing that they will only have access to Reprisal. That in turn results in a softer check for a WAR/PLD setup, whereas a level playing field would naturally result in tighter checks across the board. The end result of all those supposedly 'little' advantages result in WAR having a smoother ride under all conditions.
I'm all for tanks having their unique strengths and weaknesses, but I don't really see a lot of give and take in that regard. When is WAR supposed to be at a disadvantage?
I think what needs to happen is that they need to get fresh eyes to look at the tanks from the ground up and re-evaluate how they can make a fair playing field for all involved. I think that there's a belief amongst the dev team that if they at least make WAR artificially popular, they can make people want to tank. This is shortsighted and will drive players away from tanking in the long run, simply because even non-tanks are recognizing and openly talking about the bias now. Nobody wants to invest in a role where they're forced to play a specific job to have the maximum advantages.



It's either scaling it based on percentage of damage done or heals once per weaponskill (not once per target hit).Even making Bloodwhetting heal based on a percentage of damage dealt would not gut the class, we literally had that in Shadowbringers. You would still be able to survive even if it was once per GCD in mob packs because of the rest of your kit and the fact that, yknow, healers exist.
People keep trying to justify Bloodwhetting's current form by saying that Bloodbath and Nascent Flash also healed per target hit. Yeah, well, Bloodbath and Nascent Flash also didn't have a flat 400 cure potency per target hit. If WAR absolutely must heal per target hit, it has to scale with percentage of damage done again.
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