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Thread: New Tank Skills

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  1. #11
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sylvain View Post
    The issue is that they all need to be good at both things.
    DPS is king, so unless "dps tank" means doing less than 1% more, then you end up having a meta which isn't good. Unless you prefer "bring the job not the player".

    Different rotation style and complexity are fine, but in the end, they all need to bring equivalent things to the table.

    I hope DRK gets "The black night at lower level, something like -10% absorb but cost 0 mp (and grants nothing when it breaks) to help a bit at lower level.



    Shadowbringer is so boring... like if drk ever needed more 1-2min dmg ogcd with 0 interactions.
    Anyone's expecting yet-another rework?
    I still think Dark knight is infinitely more engaging than Warrior.
    Notice how much damage they put into Warrior's 123 compared to Dark knight, just to make it do the same (Usually even more) damage.
    The one OGCD Warrior has does nearly the same damage as Carve and spit on half the cooldown.
    This is because there were barely any damage buttons to begin with. It doesn't have any ''interactions'' That Dark knight doesn't.
    Neither do the other 2. The only one that you could argue is more engaging is GnB because of gnashing fang.
    ''Turns fell cleave into super fell cleave and gives you one super duper fell cleave'' is the only thing Warrior does besides 123 fell cleave.

    I find Dark knight the most fun to optimise tank in the role.

    But besides that, Warrior is a support oriented job.
    It needs to have it's dps taxed for all it's support.
    Red mage has lower dps than a black mage for a reason, let's apply the same common sense to Warrior.
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    Last edited by GoatOfWar; 04-19-2024 at 12:35 AM.