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Thread: New Tank Skills

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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm not expecting much from the 30% mit upgrade, I think its pretty likely that they'll all still more or less do what they do now, just either slightly more or with a lowercooldown, with WAR retaining its dev favorite trait on it because of course.

    I'd love for them to be more individualized as stated before, but that sort of design is expecting a lot from this game.
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  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,918
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I'm not expecting much from the 30% mit upgrade, I think its pretty likely that they'll all still more or less do what they do now, just either slightly more or with a lowercooldown, with WAR retaining its dev favorite trait on it because of course.

    I'd love for them to be more individualized as stated before, but that sort of design is expecting a lot from this game.
    What I'd kind of like if "30%" got Upgrades, all could target another player.
    DRK - 30% With a 5% Shield that Reapplies the Shield against once broken (3-5 Stacks?)
    PLD - 30% With a Big Shield such as 15%
    War - 40% With the built in attack on Hit.
    GNB - 30% With a slight shorter CD. (Likely the most strongest, so this could be changed, DM having 60s generally makes it super strong in magic situations).

    Although i think they should Remove rampart in general it's really boring, Adding strength to DM, Bulwark, Thrill, Camo ect also. I do think tanks base defensiveness (zero mitigation) should be lowered a bit too, so cycling or timing your strong mitigations becomes important even in basic content.
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  3. #3
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sylvain View Post
    Anyone's expecting yet-another rework?
    While I'd certainly love it, probably not gonna happen for quite some time. Current DRK iteration isn't terrible, but they aren't doing enough with it to make it as good as it could be.

    Quote Originally Posted by Rithy255 View Post
    What I'd kind of like if "30%" got Upgrades, all could target another player.
    After seeing the upgraded Vengeance, I'm pretty sure they're doing what they did in EW and giving the tanks unique 30% mits at lvl92. If they happen to not remove the counter on Vengeance, I wonder if they'll give DRK small MP restoration (like 10mp restored) when you/the targeted player takes damage under Shadow Wall. Would also be pretty cool if Sentinel got boosted back to 40% mit with some other bonus effect.
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