Differentiation is kinda odd to describe a job that borrows abilities from other tanks, make them overpowered versions with no downsides other it doesn't have 100% uptime, and claim their own and the rest just cry and ask to be on parity with them. And when the dev does, they will cry again and get over-buffed. The cycle continues.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
If they are actually revising the 120s cooldowns, then perhaps they should actually use the opportunity to rectify the arbitrary advantage that Vengeance has over all the other 120 second recast defensives.
While I'd hope that the DRK actions could represent a new combo, I wonder if one of them could be just the merger of Abyssal Drain and C+S.
This is very optimistic. You're locked into utility and defensive advantages for the expansion. In practice, that means that WARs will greedily gobble up those utility advantages that they know you'll never get revised mid-expansion. You'll then see those same players turn around and complain en masse that the 50 rDPS advantage that you got from the deal is locking them out of week 1 parties on fights that they are unable to clear without Echo anyways. You'll then end up with both less damage and less utility by the first or second tier, just like in every other expansion we've seen to date.
The only role where 'utility vs. damage' ever holds true is on Casters, and that's because it's the producer's home turf.
That's pretty much what i'm expecting, yeah.If they are actually revising the 120s cooldowns, then perhaps they should actually use the opportunity to rectify the arbitrary advantage that Vengeance has over all the other 120 second recast defensives.
While I'd hope that the DRK actions could represent a new combo, I wonder if one of them could be just the merger of Abyssal Drain and C+S.
This is very optimistic. You're locked into utility and defensive advantages for the expansion. In practice, that means that WARs will greedily gobble up those utility advantages that they know you'll never get revised mid-expansion. You'll then see those same players turn around and complain en masse that the 50 rDPS advantage that you got from the deal is locking them out of week 1 parties on fights that they are unable to clear without Echo anyways. You'll then end up with both less damage and less utility by the first or second tier, just like in every other expansion we've seen to date.
The only role where 'utility vs. damage' ever holds true is on Casters, and that's because it's the producer's home turf.
Not to mention them perfectly lining up tank mechanics for Holmgang and only putting mechanics into the fights to disavantage the already disadvantaged tanks.
And buffing Warrior because a streamer had his ego hurt over a 100 dps difference.
Going as far as to say ''Warrior is dead'' over the 100 dps difference.
But yeah, if we see a repeat i'll just quit tanking unceremoniously like i quit healing.
As it stands now there already isn't really a reason to have the 3 other tanks besides not wanting to carry an axe.
https://youtu.be/FFK6jDpHDak
Last edited by GoatOfWar; 04-17-2024 at 03:49 AM.
Imagine if we just ignored the feedback of balding streamers with questionable interests.If they are actually revising the 120s cooldowns, then perhaps they should actually use the opportunity to rectify the arbitrary advantage that Vengeance has over all the other 120 second recast defensives.
While I'd hope that the DRK actions could represent a new combo, I wonder if one of them could be just the merger of Abyssal Drain and C+S.
This is very optimistic. You're locked into utility and defensive advantages for the expansion. In practice, that means that WARs will greedily gobble up those utility advantages that they know you'll never get revised mid-expansion. You'll then see those same players turn around and complain en masse that the 50 rDPS advantage that you got from the deal is locking them out of week 1 parties on fights that they are unable to clear without Echo anyways. You'll then end up with both less damage and less utility by the first or second tier, just like in every other expansion we've seen to date.
The only role where 'utility vs. damage' ever holds true is on Casters, and that's because it's the producer's home turf.
Can't have that, because WARRIOR is supposed to be the chosen one. WARRIOR is supposed to be the savior. WARRIOR is supposed to carry the group and save the day!
Oh the other tanks? Yeah they can clear. The game's great! - Streamer who does not buy hair products, probably.
I meant every other tank's 30% mit gets a different effect when upgraded.Differentiation is kinda odd to describe a job that borrows abilities from other tanks, make them overpowered versions with no downsides other it doesn't have 100% uptime, and claim their own and the rest just cry and ask to be on parity with them. And when the dev does, they will cry again and get over-buffed. The cycle continues.
It's gonna be a second invul that's the exact same as PLD's but shorter they will keep holmgang obviously because warrior is weak, they're also going to get old stormblood cover with the 20% built in mitigation (100% serious!)It's the first time there's genuinely nothing for Warrior left to take from Dark knight or Gunbreaker, so i have no clue what Warrior will get.
Gnb might see a Double down follow up.
I'm guessing they merged paladin's abilties with that spin?
Dark knight probably gets an enhanced 123 or bloodspiller.
I actually wouldn't be surprised if warrior just got more then every other tank again though for real lol.
Oh yeah before i forget they will get passage of rocks, it's a 20% AOE mitigation that you don't have to hold in a cone like PLD.
Vengance is already like that ever since. It is the only 30% mitigation with an additional effect. Sentinel/Shadow Wall/Nebula are just 30% mitigation. Nothing else. Sentinel used to be 40% but since it was deemed better than the 30% from Vengance, it was nerfed to 30% (trait removed) yet the damage reflect from Vengance is still intact, to this day.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
I'm not expecting much from the 30% mit upgrade, I think its pretty likely that they'll all still more or less do what they do now, just either slightly more or with a lowercooldown, with WAR retaining its dev favorite trait on it because of course.
I'd love for them to be more individualized as stated before, but that sort of design is expecting a lot from this game.
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