Quote Originally Posted by ChiefCurrahee View Post
ok Reika time to get over it.

Lets get back on topic. I'm reposting my OP to try and get things back on track.

All basic attacks are now auto attacks.
Attack and be turned on/off (while weapon is drawn) as not to break sleep or bind or other forms of crowd control. The rate of attack is based on weapon type. So 2 handers attack slow but hit hard, and one handers attack fast but light. Auto attacks generate TP which is used for abilities or weapon skills. the Rate of attack can be augmented through the use of food, spells or gear.

Stamina remains in place and is used to govern the amount of Spells/Skills you can use in a time frame. Stamina is regenerated at a steady rate which can be augmented through food, spells or abilities.

Spells, Weapon skills, and abilities consume TP and/or Stamina and can be used at will as long as you have the available TP and/or stamina to do so.

Battle regimens abilities can be cued up (TP and stamina for skill consumed) Auto attack continues until regimen is completed or canceled. No WS or abilities can be used while cued for a battle regimen.
What determines which are the "basic" attacks that are utilized during auto attack in the AA system you described? All DoW/DoM have multiple "basic" attacks, which each serve different purposes currently. How will things like "Multishot" work? With the horrendous sluggishness of the macro system, how do you integrate things like "Hawk's Eye" or "Raging Strike" into an attack? How will reactive abilities like "Phalanx" operate if you happen to auto-attack at the wrong time?