Ummm the monster hunter battle system is pretty much free flow just with a stamina gauge. You have some jobs that have TP buildup which lets you do a berserk type style mode... ffxiv is sorta like monhan now just everyone has those things.
Ummm the monster hunter battle system is pretty much free flow just with a stamina gauge. You have some jobs that have TP buildup which lets you do a berserk type style mode... ffxiv is sorta like monhan now just everyone has those things.


Just remember, The auto attack system is not only supposed to have a much shorter delay than FFXI according to the lead battle director, but also done in a way where you cant just defeat enemies by relying on auto attack alone (should be obvious but still).
It wont be anything like XI...and auto attack wasnt the cause behind party camps in XI. XIV is still going to focus on mobile exp, moving from place to place or cutting/blasting/stabbing/punching your way through a dungeon, just hopefully with a better more thought out battle system where the stats matter.
The battle system should also improve the importance of character positioning (attack from the left, right, front, rear) and character distance like the image showing attack radius on the main FFXIV site.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
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