It might be a battle system where stamina is replenished only through auto-attack, in which case they should rename stamina since that might not make perfect sense.
Really wish they'd abolish the Stamina system. The TP system needs refined as well. Rather weird how you gain TP at a phenominal rate.
wha...? you want slower tp gain? why would anyone.... want less powers and skills.... less things to do in battle? especially when many reaction skills are tp based?
stamina serves a purpose in the current battle system, no idea if it will in the next battle system.
The TP gain seems to high for me when it comes to using weaponskills. When fighting enemies I get roughly 450-500 TP per hit? Coblyn's are about 250? It's still rather high considering that you'd need two hits to equal another weaponskill being ready. Hell I remember that Samurai could only manage 5-6 hit weaponskill.....And that's if you had the right build for it, too.
keep in mind thats an old system, for melee now, tp is your pool for all skills, you need tp to use phalanx, or your stun attack on evade skill, various debuffs. For example pugilist can lower mob accuracy 3 times, which effects how often you dodge, which is your survival and your dps, if it takes you a long time to get 3000 tp, or maintain the cuncussive blow, you lose a lot.The TP gain seems to high for me when it comes to using weaponskills. When fighting enemies I get roughly 450-500 TP per hit? Coblyn's are about 250? It's still rather high considering that you'd need two hits to equal another weaponskill being ready. Hell I remember that Samurai could only manage 5-6 hit weaponskill.....And that's if you had the right build for it, too.
Now, to make sure you just dont go super tp happy, thats where stamina comes in, even if you have 1000 tp, if a weaponskill uses half your stamina, it has a different type of cost associated with it, so you have to make choices on what you use, this is also a big advantage to reactionary WS, they use very little stamina. Which allow you to play with a more defensive mindset. Glad for example, would never want to deplete tp or stamina completely, especially stamina because you need stamina to block, and tanking skills have a decent stamina cost, so here is where the low stamina reaction WS fit in very well, they allow you to balance your offense and defense better than if you had to use only 1000 and 3000 tp skills, also you need to get tp fast, even though you probably cant attack as much as DD due to using various vokes, and hate getting skills.
Its in all actuality a pretty deep system when you really get to know it, and you learn it more when you have to fight difficult things rather than tearing through weak mobs in 8 man groups.
The other factor, is tp in this game is based on your dmg done, so when you fight higher level, and higher defense mobs, you will get different types of tp returns.
The system needs to be streamlined, trimmed down and the remaining features to be enforced.
It is a very deep system. I like it the way it is and hope they dont decide to oust the stamina system.
With the implementation of auto-attack it would be very easy to base all other abilities off the stamina system and have the TP regain be maintained only for weaponskills. You say it's from an old system, but that system has stood the test of time in MMO. You don't fix what isn't broken.
They need to fix the stamina bug. How can we use stamina effectively when it glitches out a lot , and many have no way of telling if they do have any stamina at this time.
Its an outdated, fairly boring system. I enjoyed ffxi back in the day, but the combat was never that great on a personal level. Always felt like your were a bit of gimp. Coming together as a team had its moments, but it was pretty rare, that you as a player actually did something great in a fight.With the implementation of auto-attack it would be very easy to base all other abilities off the stamina system and have the TP regain be maintained only for weaponskills. You say it's from an old system, but that system has stood the test of time in MMO. You don't fix what isn't broken.
sitting and waiting for 100 tp, boosting up and doing a weaponskills got boring as heck. they added a couple of interesting features here and there but it is an outdated and not enticing system.
Im not saying theres no battle system where auto attack can be cool, but making something like 11 would not be cool.
The difference game wise with making all other skills only stamina based, is basically, to get tp, you have to be involved in battle, so they are skills only available to people actively involved in battle, Most of the point of DD is balancing your stamina/tp/and tp building abilities to get as much bang for your buck as possible. LNC is a DD built around being able to increase stamina gains, and gain tp faster than others.
For example, Fient is best used by lancer, because they get fast tp/free tp, and enhanced stamina. missing on other jobs, then getting feint is cool, but since it costs TP you cant do it that well if you are always missing, in fact you wont get to do your first feint until you at least hit the mob once. if feint didnt cost tp, then it wouldnt really be as well balanced, and would favor the lnc class less than it does now.
note, most of these tp issues, and things like missing/not getting a lot tp due to dmg. only come into play on tougher mobs.
You dont fix what isnt broken, but you dont recreate something if you want to create a new product. Pizza is still there, why go to someone trying to make spagetti if you want pizza. This game is supposed to bring something different to the table.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.