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  1. #341
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    Quote Originally Posted by Reika View Post
    I can hardly imagine what kind of battle system wouldn't function without auto attack in this game.... Besides a slower one. I wish they would give us some more info on what they are planning.
    It might be a battle system where stamina is replenished only through auto-attack, in which case they should rename stamina since that might not make perfect sense.
    (0)

  2. #342
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    Mar 2011
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    Really wish they'd abolish the Stamina system. The TP system needs refined as well. Rather weird how you gain TP at a phenominal rate.
    (1)

  3. #343
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kimahri View Post
    Really wish they'd abolish the Stamina system. The TP system needs refined as well. Rather weird how you gain TP at a phenominal rate.
    wha...? you want slower tp gain? why would anyone.... want less powers and skills.... less things to do in battle? especially when many reaction skills are tp based?
    stamina serves a purpose in the current battle system, no idea if it will in the next battle system.
    (1)

  4. #344
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    Mar 2011
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    Mount Gagazet
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    318
    The TP gain seems to high for me when it comes to using weaponskills. When fighting enemies I get roughly 450-500 TP per hit? Coblyn's are about 250? It's still rather high considering that you'd need two hits to equal another weaponskill being ready. Hell I remember that Samurai could only manage 5-6 hit weaponskill.....And that's if you had the right build for it, too.
    (1)

  5. #345
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kimahri View Post
    The TP gain seems to high for me when it comes to using weaponskills. When fighting enemies I get roughly 450-500 TP per hit? Coblyn's are about 250? It's still rather high considering that you'd need two hits to equal another weaponskill being ready. Hell I remember that Samurai could only manage 5-6 hit weaponskill.....And that's if you had the right build for it, too.
    keep in mind thats an old system, for melee now, tp is your pool for all skills, you need tp to use phalanx, or your stun attack on evade skill, various debuffs. For example pugilist can lower mob accuracy 3 times, which effects how often you dodge, which is your survival and your dps, if it takes you a long time to get 3000 tp, or maintain the cuncussive blow, you lose a lot.

    Now, to make sure you just dont go super tp happy, thats where stamina comes in, even if you have 1000 tp, if a weaponskill uses half your stamina, it has a different type of cost associated with it, so you have to make choices on what you use, this is also a big advantage to reactionary WS, they use very little stamina. Which allow you to play with a more defensive mindset. Glad for example, would never want to deplete tp or stamina completely, especially stamina because you need stamina to block, and tanking skills have a decent stamina cost, so here is where the low stamina reaction WS fit in very well, they allow you to balance your offense and defense better than if you had to use only 1000 and 3000 tp skills, also you need to get tp fast, even though you probably cant attack as much as DD due to using various vokes, and hate getting skills.


    Its in all actuality a pretty deep system when you really get to know it, and you learn it more when you have to fight difficult things rather than tearing through weak mobs in 8 man groups.

    The other factor, is tp in this game is based on your dmg done, so when you fight higher level, and higher defense mobs, you will get different types of tp returns.
    (0)

  6. #346
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The system needs to be streamlined, trimmed down and the remaining features to be enforced.
    (0)

  7. #347
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    It is a very deep system. I like it the way it is and hope they dont decide to oust the stamina system.
    (0)

  8. #348
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    Mar 2011
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    318
    With the implementation of auto-attack it would be very easy to base all other abilities off the stamina system and have the TP regain be maintained only for weaponskills. You say it's from an old system, but that system has stood the test of time in MMO. You don't fix what isn't broken.
    (2)

  9. #349
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They need to fix the stamina bug. How can we use stamina effectively when it glitches out a lot , and many have no way of telling if they do have any stamina at this time.
    (1)

  10. #350
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kimahri View Post
    With the implementation of auto-attack it would be very easy to base all other abilities off the stamina system and have the TP regain be maintained only for weaponskills. You say it's from an old system, but that system has stood the test of time in MMO. You don't fix what isn't broken.
    Its an outdated, fairly boring system. I enjoyed ffxi back in the day, but the combat was never that great on a personal level. Always felt like your were a bit of gimp. Coming together as a team had its moments, but it was pretty rare, that you as a player actually did something great in a fight.

    sitting and waiting for 100 tp, boosting up and doing a weaponskills got boring as heck. they added a couple of interesting features here and there but it is an outdated and not enticing system.

    Im not saying theres no battle system where auto attack can be cool, but making something like 11 would not be cool.
    The difference game wise with making all other skills only stamina based, is basically, to get tp, you have to be involved in battle, so they are skills only available to people actively involved in battle, Most of the point of DD is balancing your stamina/tp/and tp building abilities to get as much bang for your buck as possible. LNC is a DD built around being able to increase stamina gains, and gain tp faster than others.

    For example, Fient is best used by lancer, because they get fast tp/free tp, and enhanced stamina. missing on other jobs, then getting feint is cool, but since it costs TP you cant do it that well if you are always missing, in fact you wont get to do your first feint until you at least hit the mob once. if feint didnt cost tp, then it wouldnt really be as well balanced, and would favor the lnc class less than it does now.

    note, most of these tp issues, and things like missing/not getting a lot tp due to dmg. only come into play on tougher mobs.


    You dont fix what isnt broken, but you dont recreate something if you want to create a new product. Pizza is still there, why go to someone trying to make spagetti if you want pizza. This game is supposed to bring something different to the table.
    (0)

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