I do not want an auto-attack!
I like the system as it is now, the issue is more with the UI imo.
Best thing to do i think would be to have a toggle option on/off, allow players the choice.
I do not want an auto-attack!
I like the system as it is now, the issue is more with the UI imo.
Best thing to do i think would be to have a toggle option on/off, allow players the choice.
Last edited by Heaven; 04-12-2011 at 07:54 AM.
To the original post.
I would see that Stamina is abolished. The weapon system imposes no difference in delay and attack difference between one-handed and two-handed weapons. Abilities that are activated shouldn't consume any stamina. (why does it seem like Dragon Age right now?) TP gain is completely tarnished. The rate of TP is off the charts making it easy to spam weaponskills. Also I've noticed lag between trying to select different actions while attacking. When trying to cure myself I end up attacking again either once or twice before curing myself which might in turn kill me if they attack too fast and hard.lost a lengthy post due to login time out, lets see if I can make this quick.
Some of us want auto attack other like the active battle system. How about we do a little of both.
All basic attacks are now auto attacks. Attack and be turned on/off (while weapon is drawn) as not to break sleep or bind or other forms of crowd control. The rate of attack is based on weapon type. So 2 handers attack slow but hit hard, and one handers attack fast but light. Auto attacks generate TP which is used for abilities or weapon skills. the Rate of attack can be augmented through the use of food, spells or gear.
Stamina remains in place and is used to govern the amount of Spells/Skills you can use in a time frame. Stamina is regenerated at a steady rate which can be augmented through food, spells or abilities.
Spells, Weapon skills, and abilities consume TP and/or Stamina and can be used at will as long as you have the available TP and/or stamina to do so.
Battle regimens abilities can be cued up (TP and stamina for skill consumed) Auto attack continues until regimen is completed or canceled. No WS or abilities can be used while cued for a battle regimen.
I think a battle system of this type allows for the fast paced action of firing of abilities spells and weapon skills while taking the chore of basic attacks for TP gain out of the equation. This allow room for socialization while in battle and creates less for a work load for the player.
edit: added /or to: consume TP and(/or) Stamina (forgot to add that in lol)
In closing I do not feel like a stamina system should be used because there are only activated and passive abilities. There are no sustained abilities which would require some feature of stamina. If they were to include Enfire to be sustained as long as you have it activated then I could see a stamina system. Other than that, the previous model is a much greater method to improve on rather than trying to further improve this one.
Oh, and I would like to see you also be able to turn auto-attack on/off instead of just turning away from the enemy to avoid an auto attack dispelling it's sleep or bind. Just as the OP said.
Satisfied player, here.
So...I'm against AA, principally.
I wish players weren't as "gimmie gimmie", and they'd just learn how to work the system better.
That said, I think an addition of mobs that are more difficult with a much higher xp reward (not NMs, per-se) and require involved party work and individual player expertise would drastically improve the current system.
The majority of what people do in this game so far has been fairly, 'hands on.' There is even a sort of mini-game where you have complete control over what you're crafting and it doesn't just suddenly pop into existence. I'm worried that if an auto-attack feature were implemented it would just cause laziness or abuse instead of usefulness. With the way the current battle system is I do not see how it would be anymore helpful then just clicking it. There is truly no need to spam the button in the first place, and when people mash it like that it is invoked from a feeling of needing to rush. I think basic attacks should be more reactive to you clicking them before an auto attack is even considered rather then feeling the delay of it.
I play several classes and I feel that an auto attack would only make it less involved and particularly geared towards only some classes in any usefulness. I also like to know that people are there and aware of the situation at hand. Right now, if someone is not doing something, I know there is an issue there. If a lot of lag were an issue in combat then maybe auto attack would be something to take more into consideration. However, the lag in this game has been addressed and is so much better. Can someone even play this game not using a high-speed form of internet?
Final Fantasy XIV is not any other MMO before it. I think there are problems with the combat system, but I do not think an auto attack feature will solve them. I think the overall combat needs to be looked at without considering auto-attack. And even if a solution is reached that would indeed give auto-attack a viable reason to be used, I would still prefer it to be toggle friendly, because I feel myself and other players enjoy the 'hands on' experience and work better under those conditions.
Last edited by Eldaena; 03-29-2011 at 05:37 AM.
This thread should just be renamed "Auto-Attack: A blast from the past!"
OR "Auto-Attack: Because I am lazy!"
OR "Auto-Attack: All the mmos are doing it!"
OR "Auto-Attack: Because I hate originality"
It's not really that simple. Auto-attack would fix many issues with the game, but the counter-argument is that for all of the issues a better alternative exists to solve them.
It's like a middleground, and some people may feel that is the best approach to take, while others (such as I) would prefer if the developers took a more focused approach to fixing features.
In engineering you can fix anything if you try hard enough. That doesn't mean it'll solve your problems though. There is always a race against time.It's not really that simple. Auto-attack would fix many issues with the game, but the counter-argument is that for all of the issues a better alternative exists to solve them.
It's like a middleground, and some people may feel that is the best approach to take, while others (such as I) would prefer if the developers took a more focused approach to fixing features.
You don't get unlimited lives. You waste it, it's over.
Yes, but whether this middleground takes any less time to develop than the more focused approach is up for debate. I don't think it does. You want to get it right, you need to put a lot of effort into it.In engineering you can fix anything if you try hard enough. That doesn't mean it'll solve your problems though. There is always a race against time.
Unnecessary = Adding auto attack = More work than necessary. quite a simple equation.
Another simple equation, most voted feature, most talked about feature, most repeated feature. It's not going to go away.
Developers are free to kill it at its source. I'm sure it'll be right fine with with you to ask everyone who disagrees to leave. Sure would yup yup.
I mean it's rather easy, about 10% a month of people that disagree with FF14 are being asked to leave right? Right?
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