


you are 10000000% correctI totally disagree. FFXIV was my 1st MMORPG that I played almost 10 years ago. I did have many great people in the community help me with dungeons & learning about MMOs. But as I stated before, outside new trials, new extreme/savage content, new relic grinding& new exploration areas - the game is basically a single-player MMORPG, in my opinion.
The MSQ is single-player, the instances are single-player, and the MSQ dungeons, if you use the Trusts or Duty Support, are single-player. Hell, if you don't decide to do the new raids & alliance, you probably can go through the whole DT, 7.0, as a single player.
Now if SE wants to add more multiplayer content in FFXIV, that is fine but doesn't mean people have to do it. Players are going to play the game how they feel comfortable playing the game. Plain & simple.![]()
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I assume its some sort of findom, paying a monthly fee for no reason, probably the same type of people that spend 500 dollars a month on streaming services.
I don't see how crafters and gatherers could be pushed into multiplayer.

I understand that it is a MMO. But man I do hate Trials in the MSQ. I spent (due to moving to Asia and being in a different timezone than my server) more than 3 hours in queue to advance the MSQ... then had to go to bed before it popped.
I was stuck for almost a week and could never find the people online to help me.
It's niche, yes, but it is annoying. Currently leveling up my tank so the rest of MSQ I can insta queue even at "night".


Ooooh there are so many possibilities for that! Unfortunately, it'll never happen because the MMORPG community (as a whole, not just FF) has changed too much for us to go back. Too much focus on optimisation, high achievements, the end-game, and everything else that makes the modern MMORPG.
Star Wars Galaxies (Legends) offers a fine example of multiplayer in the crafting field. The secret is to limit the number of selling npcs and allow players to set up their own shops. From there, crafting and resource gathering become extremely rich aspects of the game, on which the whole community depends: without them, there would be no low-level equipment, no resources to build your own craft, no supplies for your house, etc. etc.
The introduction of NPC sellers is what completely destroyed the economic side of MMORPGs, which was one of the most pronounced multiplayer aspects at the very beginning of the genre.
Last edited by Merrigan; 04-01-2024 at 11:48 PM.
The flip side to this like SWTOR did, was put materials needed for crafting high end/end game items in the raids that you can only essentially gain access to by paying so much money for, your character would go broke, or have the chance to roll for crafting materials against 23 others do ing the same thing with no need/greed mechanic to limit it, because everyone will roll on them to sell. There's no check to see if they can even use the materials. And even then, it's guilds that control the economy with those, because unlike our alliance raids here, in SWTOR you are considered slim to no chance lucky enough to get in a raid, as their 'group finder' is a horrid piece of dumpster runoff that shouldn't constitute a 'finder'.Ooooh there are so many possibilities for that! Unfortunately, it'll never happen because the MMORPG community (as a whole, not just FF) has changed too much for us to go back. Too much focus on optimisation, high achievements, the end-game, and everything else that makes the modern MMORPG.
Star Wars Galaxies (Legends) offers a fine example of multiplayer in the crafting field. The secret is to limit the number of selling npcs and allow players to set up their own shops. From there, crafting and resource gathering become extremely rich aspects of the game, on which the whole community depends: without them, there would be no low-level equipment, no resources to build your own craft, no supplies for your house, etc. etc.
The introduction of NPC sellers is what completely destroyed the economic side of MMORPGs, which was one of the most pronounced multiplayer aspects at the very beginning of the genre.
They don't need to IMO.
If they can even remotely replicate the sense that went into Ishgard Restoration then that I think is good enough for pushing into multiplayer, since there was a collective goal there -- and with a collective goal you had quite a lot of people working together,.
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