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  1. #91
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nighthawky2010 View Post
    I totally disagree. FFXIV was my 1st MMORPG that I played almost 10 years ago. I did have many great people in the community help me with dungeons & learning about MMOs. But as I stated before, outside new trials, new extreme/savage content, new relic grinding& new exploration areas - the game is basically a single-player MMORPG, in my opinion.

    The MSQ is single-player, the instances are single-player, and the MSQ dungeons, if you use the Trusts or Duty Support, are single-player. Hell, if you don't decide to do the new raids & alliance, you probably can go through the whole DT, 7.0, as a single player.

    Now if SE wants to add more multiplayer content in FFXIV, that is fine but doesn't mean people have to do it. Players are going to play the game how they feel comfortable playing the game. Plain & simple.
    you are 10000000% correct
    (7)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  2. #92
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CidHeiral View Post
    Personally I don't understand the point of playing an MMO if you only want to play solo, but to each their own. I see no issue with having content for solo players as long as the Massively Multiplayer content is the primary focus of the game.
    I assume its some sort of findom, paying a monthly fee for no reason, probably the same type of people that spend 500 dollars a month on streaming services.
    (0)

  3. #93
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ZiraZ View Post
    I assume its some sort of findom, paying a monthly fee for no reason, probably the same type of people that spend 500 dollars a month on streaming services.
    What is a findom?
    (3)

  4. #94
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Boblawblah View Post
    What is a findom?


    Boblawblah Noooooooooo!
    (2)

  5. #95
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    573
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    I don't see how crafters and gatherers could be pushed into multiplayer.
    (3)

  6. #96
    Player
    nukemind's Avatar
    Join Date
    Jun 2015
    Location
    Uldah
    Posts
    75
    Character
    Keyalios Kirito
    World
    Hyperion
    Main Class
    Samurai Lv 90
    I understand that it is a MMO. But man I do hate Trials in the MSQ. I spent (due to moving to Asia and being in a different timezone than my server) more than 3 hours in queue to advance the MSQ... then had to go to bed before it popped.

    I was stuck for almost a week and could never find the people online to help me.

    It's niche, yes, but it is annoying. Currently leveling up my tank so the rest of MSQ I can insta queue even at "night".
    (3)

  7. #97
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TBerry View Post
    I don't see how crafters and gatherers could be pushed into multiplayer.
    Ooooh there are so many possibilities for that! Unfortunately, it'll never happen because the MMORPG community (as a whole, not just FF) has changed too much for us to go back. Too much focus on optimisation, high achievements, the end-game, and everything else that makes the modern MMORPG.

    Star Wars Galaxies (Legends) offers a fine example of multiplayer in the crafting field. The secret is to limit the number of selling npcs and allow players to set up their own shops. From there, crafting and resource gathering become extremely rich aspects of the game, on which the whole community depends: without them, there would be no low-level equipment, no resources to build your own craft, no supplies for your house, etc. etc.

    The introduction of NPC sellers is what completely destroyed the economic side of MMORPGs, which was one of the most pronounced multiplayer aspects at the very beginning of the genre.
    (4)
    Last edited by Merrigan; 04-01-2024 at 11:48 PM.

  8. #98
    Player Bun_Vivant's Avatar
    Join Date
    Mar 2024
    Posts
    206
    Character
    Bun Vivant
    World
    Halicarnassus
    Main Class
    Sage Lv 95
    Quote Originally Posted by TBerry View Post
    I don't see how crafters and gatherers could be pushed into multiplayer.
    They sort of tried that with the original FC Workshop incarnation.
    You had to have four people in a party to craft in the Workshop.
    It was a hassle, and they abandoned the concept in patch 5.2.
    (2)

  9. #99
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    690
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Merrigan View Post
    Ooooh there are so many possibilities for that! Unfortunately, it'll never happen because the MMORPG community (as a whole, not just FF) has changed too much for us to go back. Too much focus on optimisation, high achievements, the end-game, and everything else that makes the modern MMORPG.

    Star Wars Galaxies (Legends) offers a fine example of multiplayer in the crafting field. The secret is to limit the number of selling npcs and allow players to set up their own shops. From there, crafting and resource gathering become extremely rich aspects of the game, on which the whole community depends: without them, there would be no low-level equipment, no resources to build your own craft, no supplies for your house, etc. etc.

    The introduction of NPC sellers is what completely destroyed the economic side of MMORPGs, which was one of the most pronounced multiplayer aspects at the very beginning of the genre.
    The flip side to this like SWTOR did, was put materials needed for crafting high end/end game items in the raids that you can only essentially gain access to by paying so much money for, your character would go broke, or have the chance to roll for crafting materials against 23 others do ing the same thing with no need/greed mechanic to limit it, because everyone will roll on them to sell. There's no check to see if they can even use the materials. And even then, it's guilds that control the economy with those, because unlike our alliance raids here, in SWTOR you are considered slim to no chance lucky enough to get in a raid, as their 'group finder' is a horrid piece of dumpster runoff that shouldn't constitute a 'finder'.
    (1)

  10. #100
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,708
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TBerry View Post
    I don't see how crafters and gatherers could be pushed into multiplayer.
    They don't need to IMO.

    If they can even remotely replicate the sense that went into Ishgard Restoration then that I think is good enough for pushing into multiplayer, since there was a collective goal there -- and with a collective goal you had quite a lot of people working together,.
    (0)

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